Resident Evil 4 remake Chapter 13 walkthrough
Resident Evil 4’s 14th chapter picks up with Leon and the freshly (re)rescued Ashley in the same Holding Cell from the end of Chapter 13.
Our Resident Evil 4 remake Chapter 14 walkthrough will ensure that you don’t miss any items from the beginning of the chapter through the Cargo Depot, Facility 2, Waste Disposal, Amber Storeroom, Camping sitePlease see the following: Ruins.
You can reach the summit by following these steps
Graphic by Jeffrey Parkin| Sources: Capcom via Polygon
As the chapter begins, you’ll have a quick chat with Ada and receive the Report Copy on Irradiation file. You must exit the Holding Cell before you can grab it. Captive Researcher’s Note, Crystal OreTreasure, Smash two crates shotgun shells You can also find out more about a HandgrenadeOpen the cabinet to the rear of the room and enjoy a room temperature deliciously Black bass.
Leave the cell, and go left towards the Gap in the wallWhere you can help Ashley. Smash the barrel and three crates that Ashley unlocks in the next room. Resources (S), pesetas, handgun ammoPlease see the following: Ammo for rifles.
Grab it Deceive the Blue Medallions 5 Blue Note The doorway leads to the next room. Next is the Merchant Room. Head to his left and you will find a crate. pesetas.
You can sell any valuables that you don’t need. There’s nothing new this time, so just buy a tune up if you have the cash.
There’s also a new Shooting Range to the right with new weapon challenges for the Punisher, Riot Gun, Bolt Thrower, Blacktail, Stingray, Striker, and TMP.
Cargo Depot
Graphic by Jeffrey Parkin| Sources: Capcom via Polygon
When you’re done with the Merchant, head through the door to the north to the Cargo Depot.
Once you have stepped through the door, head straight to the spot Blue Medallion 1 Through the fence
Move forward a little and then go around. High above you, you’ll see Blue Medallion 2A treasure lantern and a ladder can be used to hang from. alexandriteJust to its right.
Go up the steps and then drop to the right. Grab the handgun ammoTurn right and deal with soldiers. There’s a dumpster as you enter with a Gold Bangle inside. To find the pair of crates at the corner, take the first one to the left. handgun ammoAnd pesetas. Go west to the spot. Blue Medallion 3.
Return to the north, and you will find the three soldiers. Keep an eye out for the caged containers next to the boilers (?). Along the north wall. Blue Medallion 4 Their support is unwavering.
Head south from the crates, and turn left. The barrels are in the corner. submachine gun ammoAnd pesetas. With one, there are another two barrels located at the northwest corner. heavy grenadeOneHand grenade.
Continue up the steps. Go to your left, before going through the doors. Blue Medallion 5 Hanging from the tank in the southeast. Grab the green herbPush through the gate to the left.
Facility 2
Move to the right and kill the four soldiers at the end of the hall. For some, smash the crate further to the left. gunpowder. Go back to the front door and go up the steps.
Look a bit to your left before you enter the building. velvet blue inside (you’ll have to go back downstairs to grab it).
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Take the elevator to the top and grab the gunpowder And handgun ammo From the desk and to the HandgrenadeFrom the locker
Place an order Ashley will hold the switch near the window to your left. Then, vault through. After landing, you can turn your back to see two barrels. shotgun shellsAnd pesetas.
Make a right and go to the end of this hall. You’ll step through just as another trio of soldiers heads upstairs to grab Ashley. Take them out, and then use the unlocked door to go back to the corridor.
Up the stairs, you’ll have more soldiers to deal with — one of which explodes into a couple arañas (neat). To find the crate, turn left along the walkways. pesetas.
Turn right to enter the building. For the best results, smash the barrel in front of you. pesetas. Drop into the water by going back to the gap between the railings.
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For more information, duck under the pipes. Head left to find a barrel. pesetas. To get through the opening in the fence, duck under the pipe.
To find the address, move to your left. emeraldYou will need to duck underneath the pipes once more in order to reach the right. Pull the switches with Ashley — you’ll have to hit the button just before the arrow gets to the red section to time it right.
Continue walking through, then turn left. You can smash the crate at your right for more pesetasNext, you can open the locker to get more gunpowder. Next, take the right to grab the Ammo for riflesNext to the locker. Ashley should be stuffed in it.
Before you move, make sure you’ve got the Biosensor Scope attached to a compatible weapon and reload all of your guns. You’re about to fight another regenerador.
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A new type of regenerador, the Iron Maiden, will be found to the north. The Biosensor Scope can be used to identify the parasites on its torso. Once those are gone, it’ll start shooting out spikes and reveal a secret fourth parasite in its skull. Take out all of them and get Ashley. Take the Red berylIt falls.
Keep going to the north and you will find the door. You’ll have to be a little more careful with the timing for this one.
Waste Disposal
Graphic by Jeffrey Parkin| Sources: Capcom via Polygon
You will find two crates in the Waste Disposal Room. pesetasAnd magnum ammo.
There’s also a rat running around your feet. Kill it — Rat 1 from 4 — to start the Additional Pest Control Blue Note Request (that we haven’t picked up yet).
Keep going to the right, and Ashley will hold the steering wheel that raises the bridge to the east. You can see the other side as she raises it. Rat 2 from 4 You can run around in the other direction of the gap.
Look to the left to locate two boxes. pesetas. Turn left and go through the doors. Forcibly smash the crates by staying to the right. submachine gun ammoAnd gunpowder. For an easier installation, turn the knob to the left and lift the cover. Ornate Necklace.
Follow the hallway around to your left. Take a left after crossing the bridge. Rats 3, 4 and 5 of 4.You’ll be on your left. For some fun, smash the barrels at the side of the alcove. handgun ammoAnd pesetas. There’s also a Black bass (Leon, please stop eating floor fish, we’re worried about you) along the south side and a green herbTo the north. Don’t throw the switch yet on the wall.
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When you throw the switch next to the computer terminal, a couple things happen at once — another regenerador appears, and four soldiers will head for Ashley. If you don’t move from the switch, you’ll get a chance to headshot a few soldiers as they approach from the left (south). If they miss you, you can stay there and wait for Ashley to return past you. If they pick her up, they’ll be out of sight by the time you get back around to the bridge.
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You can now go back where you came from to return to the bridge after you’ve completed four of the previous steps. You will see the regenerador in the garbage pile next to the narrow bridge. It is best to ignore the regenerador and just sprint ahead. Ashley will be grabbed by another soldier. Put him down — just be careful not to hit Ashley when you do. Get back across the bridge, and Ashley’ll drop the regenerador on her own with no help from Leon.
If Ashley ends up incapacitated, you’ll have to put down the regenerador first. When it’s dead, she’ll get up on her own.
Go to Electronic Lock TerminalFind the solution to this puzzle
- On the first ring, rotate the top junction to point to the right like ⊢.
- On the second ring, rotate the top junction to be a backward L like ┘.
- On the third ring, rotate the left symbol to be a right-side up T like ⊤.
- On the fourth ring, rotate the left symbol to point to the left like ⊣.
- Make sure to hit the right button one more time, and then confirm.
Break the barrels in the right side by smashing the door that opens. pesetasAnd Ammo for rifles. You will need to turn left, and then duck underneath the forklift. A copse ahead of you will pop out a few arañas. Continue on down the hall, and go through the front door.
Merchant
For some, you can smash the barrel in the Merchant Room. Resources (S)And pesetasThen, go to the left side of the door and ask for the next one pesetas And some gunpowder.
When you visit the Merchant, you’ll get 8 spinels for the two Requests we finished. Cash in any treasures you’ve collected. You can also buy weapons and tune-ups. (Don’t tell Russ, but we swapped the Red9 for the Blacktail at this point to save a little space.)
Cargo Depot (Again) // Ashley Protected Until the Wall is Destroyed
Step through the door to the east and drop off the ledge to the Cargo Depot — this is up above where you were the last time through. Don’t go far because you have to catch Ashley when she drops
Find a crate near the shipping containers in your right hand side with some gunpowder inside. Keep going around the backs and towards the southeast corner for a bathroom. flash grenade via the scaffolding. The crates can be smashed to pieces by the workers on the other side of that scaffold. Resources (S), handgun ammoPlease see the following: gunpowder.
Ashley will help you find cracks in the wall as you go. There should have been a crane that could be used to wreck the building.
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Ashley will begin driving the crane when you make contact with it (with a wreckingball). An alarm will sound immediately, and you’ll be swarmed by soldiers and a brute. To help yourself, you can use the explosive barrels that are scattered about. The short shipping containers will also be open now — there are two crates inside each with shotgun shells, handgun ammo, pesetasPlease see the following: gunpowder.
Capcom via Polygon
A second wave of rocket-launcher soldiers will follow after a while. To deal with him, you can cover yourself by using the shipping containers. The wave also includes (at minimum) four arañas.
Once the shooting stops, sweep the area for any drops — you just killed a LotsFor guys.
You can cross the opening Ashley made. Turn left to locate the Wandering Dead Blue Note Request near the forklift. There are five crates starting next to the Request and working around to the right — smash them for pesetas, shotgun shellsPlease see the following: gunpowder.
For the Wandering Dead, please contact
In the southeast corner, unlock the door to create a shortcut back to the Holding Cell area — and the Incubation Lab, which is convenient since that’s where the Wandering Dead from the Request is. Head there now — you can stash Ashley in a locker on the way.
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When you get to the Incubation Lab, peak through the window to see your target — a regenerador. If you pull up your Biosensor Scope, you’ll notice that this one is just full of parasites — seven in its torso and one in its head by our count.
Something like the Stingray equipped with the Biosensor Scope is a great way to start the fight — it’s got the best penetration power. Stand at the broken window, and shoot the parasite in its head first, as that’s often the hardest one to eliminate later in the fight. If it doesn’t go down, take out as many of the rest before the regenerador moves.
It’ll drop an alexandrite when you’re successful.
Amber Storeroom
Graphic by Jeffrey Parkin| Sources: Capcom via Polygon
Go back to Cargo Depot. Follow the signs to the North Side Lift (or Inclinator). To call it down, press the button on its console. It will go. Extremely slowly, but you’re safe for now.
Follow the staircase to the top and snake around the rooms clockwise. For the best results, smash the barrel pesetasAnd Resources (L)Push through the door on your right.
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Grab it Transporting AmberYou can file by going to the right. Keep going to the right. When the room opens up again (you’ll be facing the giant chunk of amber), take a left. Grab the Yellow herbYou can smash them both for some gunpowder. To find the elusive a, follow the narrow path that runs along the north wall. Crystal Ore And the Superior Species Report.
To trigger the cutscene, return to the main area and interact with the large chunk of amber.
Ashley is your target
Graphic by Jeffrey Parkin| Sources: Capcom via Polygon
Once you have regained control, follow Saddler or Ashley to the door. Go stealth killing the arbalist by taking the first left. Turn right to find two crates gunpowderAnd pesetas. For more information, please enter the room gunpowderTo the right you will see a heavy grenadeAnd some Ammo for riflesIn the lockers: Defenses DevelopmentFile from the table and an a barrel and a container in the back pesetas, Resources (S)Please see the following: Resources (L).
If you look back, the Clockwork Castellan Lockers will be on your right.14 of 16.
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Go outside and stand on the top of this ladder. A few soldiers are below you. You can target the hands of two soldiers below you who have molotovs. To conserve ammo, keep the other two at the top of your ladder.
The barrels are at the base of the ladder. pesetasAnd handgun ammo. In the center, there’s another crate to the east with gunpowder. For more information, see the tent on the left submachine gun ammoA treasure chest with valuables The Gold Bar (L)..
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To smash the crates left of Campsite, go to the South. pesetas. Grab The handgun ammoTake the pallet on the right. Next, enter the tent. Grab the [Redacted]Documentation Click the link to the right and fill out the Photo of Leon Place the tape recorder on top of the table. Tape recorder placed on same chair as the table. Krauser’s Recording file. Take the gunpowder And first aid sprayFrom the shelves and table. The tent’s back has the Ashley Graham’s Abduction Confession
Following the blood trail, you will reach the tent. To smash the barrel, take an immediate right outside. gunpowderAnd handgun ammo. Take a right at the blood trail to find 2 more barrels pesetasAnd handgun shells.
Merchant (again)
Continue up the staircase and pass a rather alarming weapon case. You will find the Merchant on your right, as well as a typewriter. To get some more, you can smash the crate in front of the typewriter. pesetas.
Then, sell it The Gold Bar (L).And Crystal OreMake sure to repair and maintain your equipment. Prepare for the fight by hitting the keyboard.
Ruins // Jack Krauser boss fight
Keep following the path and you will reach the Ruins. Continue walking forward to drop down the next ledge.
After some monologuing from Krauser, he’ll start shooting (apparently he’s over his knife obsession now). Duck behind the pillars on your right for cover, and only move when he’s reloading.
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There’s a narrow doorway to the left (we missed it at first) to get you inside a room. Krauser will be there to join you. You’ll have to do a combination of parries and evades for a bit. After he’s finally opened up to melee attacks, you can follow that up with several shots using your weapon.
Eventually, he’ll flash-grenade you and disappear. To the north, climb the ramp. Grab the at the far side of the roof. green herb Break the crate to get some handgun ammo.
To open the large door at the bottom, turn the knob to the left (the one that has a painted wheel). You can then go down to it.
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You will find the corridor on the left side, just follow it around to a few corners. There’s a mine planted on the far wall with a laser trip wire. Drop off the next ledge by ducking under or shooting it. You’ll see a crate ahead of you, but don’t smash it yet. Krauser will be behind you if you walk around to its far end. He will flash bomb again if you shoot him.
Break the crate to make a Boot Knife, and shoot the mine to the left (you can’t duck under it).
Then, follow the corridor through the dogleg to the corner. Krauser will be there with his rocket launcher but will shoot only once. Keep moving along the right wall, watching out for bear traps. Once you get to the angle of the mine to the left, turn around.
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It will be yours. Then, take a few steps forward until you see the auto-turret that is mounted on the ceiling. To find the second one, keep going south and continue forward. Take that one and go down the hall it protected. You can turn left and see the mine in front of you.
Go backtrack and go to the first hallway. For some, smash the crate near the door. handgun ammo. Go through the door. Immediately to the right, there’s a bear trap followed by an auto-turret.
Krauser will fire a rocket at your face when you reach the very end. Follow the staircase to your right. For a crate to your right, go up the stairs. pesetas. Keep going and grab the red herbOn the left For more, smash the crate. pesetasContinue on to the top of the staircase. Krauser will then take another look at you from behind.
You will find Krauser bored at the top of the staircase if you duck behind the wall ahead. There’s a crate to the right back by the stairs and one to the left ahead of you. They can be broken. shotgun shellsAnd handgun ammo.
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As you continue to push (south), keep using the walls and pillars for protection. When you hit the stairs at the end, Krauser’ll drop a couple grenades on you.
For some, smash the crate near the door. submachine gun ammo.
Turn left and go through the gate at the top. Follow the signs and run forward. SecondYou will find the pillar in your right hand corner (the one that is currently being mined). After Krauser ceases shooting, move left to the next column. After tossing a couple more grenades, he’ll drop down to restart your knife fight.
Parry, Evade, Melee and Shoot him for a few rounds. We tried to get him in the mines but were unsuccessful. Eventually, he’ll transform, and knock Leon into a basement.
Graphic by Jeffrey Parkin| Sources: Capcom via Polygon
You will find yourself in a little maze. Follow the hallway to the north, and head to the southwest corner. Krauser will continue to attack you. However, his mutant arm functions like a knife so keep at it.
You can smash the crate to make some gunpowder. Keep going around the bend to your right. For a Yellow herb. Continue heading south, and you will find the collapsed column. Grab the green herbTurn left and you will find the crate that comes with pesetas.
You can turn left and vault the pillar in front of you. Krauser may jump on you but you have the ability to evade him. Go out of the room. Keep an eye on your left to see a red herbthen, you can smash the crates and get some handgun ammo, gunpowder,And a Handgrenade.
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To reach Krauser at the end, climb up the ramp. The basics are the same — lots of parrying and evading. However, his latest(est) form is designed to smash knives so you can expect to leave with one. There are many ways to make money. may find an extra one in one of the crates around the roof, and there’s a boot knife stuck in a pillar — at the start of the fight, it’s the pillar to the left. You can run away from almost all of his attacks if you fail to do so.
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When he draws back his right hand, he’s going to grab Leon’s head. You will be able to see him crouching when he does. He only grabs at head level, so the timing isn’t even that precise.
Unload whatever you can at him, in between running and croucheing. He’ll periodically guard himself with his oversized right hand. This acts like a shield, so don’t fire — but a hand grenade still works.
You can reach the summit by following these steps
When you finally defeat him, you’ll get the Fighting Knife You will be given a reward. You can sweep the roof and the platform that is ring-shaped above you for intact or damaged crates. (It was hectic, so we didn’t get all the contents.)
For a short mopey-Leon clip, you can cross the drawbridge north.
We’ll continue the trek to the summit in Chapter 15. We can continue the trek to the summit in Chapter 15. Resident Evil 4Here’s a walkthrough of the remake.
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