Redfall – Review In Progress
Redfall is now available for players worldwide, but unfortunately, I’ve only been playing for a few days and cannot provide a full review yet.
It’s painful to write this Redfall in-progress review because Arkane Studios, one of my favourite game developers is disappointing with its latest game. While the open world is beautifully sculpted with intriguing vistas, it’s weirdly empty, often implying that the harbor town’s vampire usurpers invaded during the offseason.
As a whole, Redfall’s gameplay is unbalanced. Several puzzling decisions, like a lack of stealth takedowns or the inability to pause the game in single-player mode, are far from what I’d expect from an Arkane game. The game is plagued by technical problems, such as frequent server crashes and input issues. NPCs, enemies, and even the characters themselves can appear in duplicate.
My opinion may however change over the next few days. I’ve completed roughly 50 percent of the game and its first story arc, but I’ve only played for a few days and have more content to see.
#Redfall #Review #Progress
