Redfall Campaign Progress Tied To Host In Co-Op

Redfall kicked off the recent Xbox & Bethesda Games Showcase with a brand new look at gameplay. Bethesda revealed more information, such as details on the characters and co-op. 

Harvey Smith, Redfall’s game designer spoke after the revelation. IGN in a new interview about the title’s co-op and how it works. Here, Smith revealed that Redfall’s campaign progress is tied to the host of the co-op party and that it’s only persistent for that host, as reported by GamesRadar. This means that if you’re teaming up with someone to play co-op and you’re not the host, you will not receive the campaign progress they might after completing a level. 

“So for the flow of things, you want to have to redo those,” Smith said. “The story would be very confusing if you got to mission eight and it said, ‘skip this one because you’ve already done it.'”

Smith said that Arkane initially tried to give every player some “credit” for completing a given level when they aren’t the host. However, this didn’t work out, as those same players would then run into that same mission again when playing solo or as the host of their own co-op session. Smith explained that Smith had told them. IGNCharacter progression features such as loot, XP and other aspects would be carried over to your campaign. 

Redfall was recently delayed from 2022 to 2023. Things could be different. In the meantime, watch Bethesda’s thrilling and bloody Redfall gameplay recently revealed, and then catch up on all the biggest gaming news from the 2022 Xbox & Bethesda Games Showcase. 

[Source: IGN via GamesRadar]


Do you plan to play Redfall in solo mode or with a co-op group? We’d love to hear from you in the comments!

#Redfall #Campaign #Progress #Tied #Host #CoOp