Overwatch 2’s season 3 battle pass brings back Overwatch Credits

Overwatch 2Blizzard is close to releasing its third season’s content. A statement has been released by the company that shares the lessons from the previous two seasons as well as how they will impact the future of the game. The new balance for Ramattra the tank-hero, along with the introduction of Overwatch Credits which allow players to buy more skins and not pay real money.

Ramattra is the game’s latest tank, a revolutionary omnic who can turn into a terrifying Nemesis Form. “Ramattra’s initial release was met with a lot of positive feedback in terms of fun factor,” writes Blizzard. “But it was clear you felt Ramattra wasn’t viable in enough situations.”

Since Ramattra’s release, Blizzard has upped his power in Nemesis form with more armor and speed, along with a lower cooldown on his omnic form’s Void Barrier. Blizzard plans to increase his ultimate ability Annihilation, making him one of the most powerful tanks in the roster.

“In Season 3, we’ll be changing the timer on Annihilation so that it will tick down slower if enemies are in it (previously paused the timer entirely) and adding a cap of 20 seconds. That should eliminate many of the extreme uses and enable more counterplay while keeping Annihilation a strong and impactful ability.”

Blizzard will bring back the original Overwatch’s credits in Overwatch 2, which were previously called Legacy Credits that couldn’t be earned via gameplay. Players can earn 1,500 credits for free through season 3’s battle pass, with an additional 500 credits on the premium track. All legendary-tier and epic skins from the previous season. Overwatch 2 will be available in the game’s store, including ones from seasonal event modes, for 1,500 credits. If a player completes the battle pass, they’ll be able to pick up a legendary skin once per season for free. Blizzard says it’s looking into additional ways to spend credits: “These changes aren’t the end of our journey to make Overwatch 2 a more rewarding game to play – they’re just the beginning.”

The blog also shares Blizzard’s takeaway from the Battle for Olympus and other seasonal game modes. While the developer is “generally happy” about the reception to Battle for Olympus, it is taking fan feedback around earning hero titles, completing challenges, and counting environmental kills into account for future updates. Blizzard also intends to release improvements to ranked matchmaking and revamping the “on fire” system.

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