Omega Strikers puts League-like characters into high-octane soccer matches
Omega StrikersThis is a well-designed game. At first I was attracted by its colorful characters and basic premise. Odyssey Interactive is a group of ex-Riot Games leaders who have bravely asked: What if? League of LegendsCharacters with unique talents and strong personalities gathered to play three-on-3 soccer.
Polygon was invited on a preview testing of Omega Strikers, and the answer is that it’s fast, fun, and dynamic; Omega Strikers This is the kind of game that you just have to try. OneQuick round for a quick kill, then, uh-oh Spaghettios! 45 minutes has passed.
The game begins with a draft, where teams pick their strikers. There’s a small but eclectic cast of characters, with more on the way, and players can choose from 10 neat characters. The roster is a breath of fresh air; there’s a shy witch surrounded by faerie familiars, a goo girl in space apparel, a giant friendly bear, and a shirtless guy who shoots fire out of his hands.
Odyssey Interactive
“We wanted to create something that had broad appeal and accessibility. We didn’t want to go down a dark, gritty fantasy route. We wanted to create, like, a — we call it a hopeful and energetic view of the future. A mix of Splatoon and Overwatch kind of put together,” says Dax Andrus, co-founder of Odyssey Interactive. “Your lows in the game are blunted and your highs get accentuated by this fun, energetic style that lifts you up as you play it.”
Once you’ve locked in your striker, you go into a match that lasts just a few minutes. This is a good pace because it’s difficult to ever get too mad at Omega Strikers; there’s just not enough time investment per match. The losses roll off like water off a duck’s back. Instead, I’d find myself admiring an opponent’s plays and wondering if I could replicate them myself. The high points still feel great; I love the strong visual effects and kinetic effects. Wins feel great, as the camera zooms in on your striker, the game plays a little MVP outro, and there’s an appropriate amount of fanfare.
“It’s a very character-driven game where everyone plays a very different way, not just by the design of their base kit, but augmented by training options and [customizing] the way you engage with PvPing with other players or focusing on scoring,” says Richard Henkel, co-founder and president of Odyssey, in the call with Polygon. “There’s a lot of variants, and what those high moments can look like differs — some players are super aggro, other people are sharpshooters or looking to take all the ankle-breaking goals.”
Image: Odyssey Interacitve
Matches begin with players in three-person formations on the map. When the game starts, there is only a small gap between the players. The gap narrows over time and creates a greater sense of pressure. Every character is unique. For example, I played a witch with the ability to create zones and speed up allies.
You need to be aware of all the pitfalls that could make it difficult for you and your partner to match. OverwatchOr League of LegendsThey have been removed. There’s no mastery traps, no text chat (a very deliberate decision, says Henkel), and automated systems to detect griefing. It is possible to grieve someone effectively by running up to them with the camera focused on them, according to my experience.
Omega Strikers is built with a small, strong core, but it’s clear that the game has room to expand. Odyssey will work with creators. In the initial season, Odyssey will share 1% of its revenue with the creator with whom the community has won the most games. In order to ensure the continuation of the program, the developer plans to screen creators. This is in the interest to allow the game to be used for college clubs or family gaming nights. There’s also room for collegiate esports, comics, and maybe even other games.
The sky’s the limit, and while Omega StrikersOdyssey, which is small and humble at the moment, hopes that the moment to minute fun will increase launch momentum and create a strong community. Omega StrikersBeta version launched Friday on Steam. Later updates will make it available for other platforms.
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