OlliOlli World Review – Video Days

Recently, my hand felt a little sore. Because it was sore, I didn’t notice it. My reason was discovered on Monday while I played OlliOlli World. It was a great way to promote World. 

World, unlike the OlliOlli 2D games that can be difficult to master, is a simple and easy-to-learn 2D skateboarding game. You learn the basic tricks quickly by the game. The trick system is mostly about flicking the right and left thumbsticks and moving forward. Once you are comfortable with the controls, World will drop you down in levels, give you objectives and let you go. It took me just minutes to master large combination and even more fun, it was actually quite enjoyable. Although I didn’t really get the hang of OlliOlli 1, World was a game I found enjoyable and I feel compelled not to stop learning its system because it isn’t overloaded with frustration. All skill levels are welcome to enjoy this game. 

As the game goes on, that demanding challenge reveals itself – in the best and worst ways. As levels grow more complex, as you might expect, so too does your bag of tricks. There’s an undeniable thrill to beating a level in one long combo – utilizing grinds, grabs, flip tricks, and manuals across varying verticality and secret routes. 

Doing so means getting good at playing OlliOlli World very fast. To maintain a longer combo at later levels, you must be able to perform new tricks every time and ready for the next level. It’s fun and exhilarating to barely feel in control of what my hands are doing, yet impressed with myself for doing it at all – even if the complexity of controller inputs began to wear and tear on my hands. 

The level design of World is outstanding from both a visual and layout standpoint. Although the level design of World may appear minimalistic and simple in its cel-shaded colors, it is actually quite large. Your player will occasionally see a dot in the screen as your camera moves out. Each level’s various explorable paths also means you can replay them to discover new experiences and combo opportunities. Often, I immediately revisited a level to see how other routes stacked up It was amazing to see the challenges that I encountered. The fact that the entire game looks like a watercolor painting come to life adds to World’s overall charm – goofy characters and over-the-top designs were humorous to catch glimpses of as I sped by. 

 

World’s main problem is its inability to stop the speed. Many times, I found myself stuck on one particular jump or ramp and trying to figure out the one-pixel to get me to the next clearing. On the one hand, this is arguably part of the challenge. On the other hand, repeating these sections ad nauseam as I repeatedly tried to find the precise place the game required me to jump broke up the overall flow of levels. This isn’t an issue for every stage. However, I was becoming more stuck towards the end of each level. 

Overall, OlliOlli World was a great experience. This game is beautiful and fun. It both onboards novice players very well, but also gives veterans plenty to challenge. You can even get a It’s sillyStory about the search for mythical skate gods“Gnarvana”, in “Radlandia”. It’s sufficiently dumb in an endearing way and entirely skippable if you’re not interested – which I wasn’t after an hour or so. Even though there were some minor headaches, I was open to all OlliOlli World challenges.

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