MultiVersus patch 1.05 adds Black Adam, Arcade mode, and Silly Queue

Warner Bros.’ Smash-like MultiVersus welcomes DC antihero Black Adam to the roster on Monday, a release well-timed with Dwayne “The Rock” Johnson’s film of the same name. However, what could actually change the order of power? MultiVersusThis is the launch of Silly Queue (Arcade) and Arcade.

For Patch 1.05 MultiVersus includes an alpha test version of Arcade mode, which pairs you and a friend with battling a series of variants — and a trio of bosses — from the crossover fighting game’s characters. Arcade has three difficulty levels. Players can earn a gold, silver or bronze star by completing the challenges. WB Games and Player First Games promises that the alpha is “just the start for Arcade mode and we will be adding more fun and features” to the mode.

Silly Queue is described as “pure unbridled chaos” in MultiVersus’ patch notes for version 1.05. Casual play will have access to the mode. It will also include modifiers like Growth Spurt which will allow for players to grow as they take damage. Player First Games’ teases “giant monster battles” in the mode, and similarly weird new modifiers in the future.

The update will include new features for players. Space JamTune Squad Outfits in the Bugs Bunny/Taz style, including a BMO announcer pack and a lengthy list of balance changes that affect 18 characters. MultiVersus roster.

The patch notes contain all the details about the balance changes and bugs fixed.


Arya

Ground/Air-Up Special

  • Removed hit frames 1 frame.
  • On hit, branching to side special (Dagger throw), moved 6 frames back

Ground/Air Side Exclusive:

25 percent of the cooldown is now available for enemies or allies who have dagger-hitting done.

  • Betrayal Signature perk – now 25% off Cooldown from 50%
  • On hit, branching to side special (Dagger throw), moved 6 frames back
  • From 0.23 seconds, the minimum travel time for dash to dagger has been increased to 0.275 seconds.

Bug fixing

Fixed bug: If an enemy was killed with the knife inside, it would stay in them until they respawn.

Batman

Attack on the Airline

3 frames added for Endlag

Bugs Bunny

Ground Side Attack

  • For the 2nd hit, base knockback was increased from 600 to 800.
  • Increased 0.5 knockback scaling to 0 for the 2nd hit.

Attack on the Airline

  • Pushed knockback angle to become more horizontal.

Finn

Ground/Air Neutral Special Attack

Removed errant hitbox on Finn’s body.

Special for Air/Ground Neutral

(4 frames added to High-Five)

  • Prior to this, High-Five experienced almost instant recovery. It should have a narrow window of opportunity to be punished for this change.

Air Neutral Attack

  • Increased whifflag (whiff recuperation) by five frames

Garnet

Ground Side Attack

  • Early cancel for hit for side attack combination
  • Side to side combo attack damage increased to 7 from 6, and knockback scaling up to 15 from 12.

Ground/Air Neutral Special:

  • From 0.75 seconds, speed for stacking sing buff was increased to 0.5 secs.
  • The duration of the sing buff stack was increased from 3.5 seconds to 5 seconds.

Gizmo

Attack on the Airline

To improve match visuals, increased hitbox size

Iron Giant

A temporary tag was removed

Attack on the Airline

Side Ground Special (Grab), branching out from delayed landing.

Side Ground Special:

Startup of Active Hit Frames is delayed 2 frames

  • These modifications were made to stop an inexhaustible grab pair.

Jake

Air Down Attack

  • You can start active frames 1 frame after you have finished.
  • Three frames more recovery after the third hit.

LeBron

Ground down Attack

When basketball is available, attack now damages armor

Morty

Ground Side Attack

Hammer Perks are equipped and reduce the hit pause by 0.175 seconds, from 0.3 Sekunden.

Ground Side Attack

Make combo hits 2 more likely by making tweaks

Air Down Attack

  • To make the knockback angle more horizontal, adjust it.
  • One frame more recovery

Allgemein

This bug prevented the use of equipped stickers was corrected.

Rick

Removed the experimental tag

Allgemein

Fixed bug: Items held on one hand would not appear on the other.

Ground Neutral Special

Fixed bug with the ability to summon infinite meeseeks.

Ground/Air Side Exclusive:

Fixed bug in portal where enemies could escape the portal, and were not stunned.

Reindog

Ground Up Special

A bug was fixed whereby the crystal wouldn’t be visible when it left the arena.

Special for Air/Ground Neutral

It is no longer a good idea to grab an ally in the Blastzone’s grace zone.

Special Ground/Air Down

Set the max size of Reindog’s fireball to be 7 times its initial size

Special Ground/Air Down

Cooldown time for fireballs has been reduced to 0.5 seconds, from 1 second.

Special Ground/Air Down

Cooldown Fireball does not spawn a fire wall anymore

  • Spamming fireball on cooldown is always the correct answer. The fireball cooldown version has been nerfed to increase its consequences.

Ground Side Attack

Combo attack 1 knockback direction pushed up more

Attack on the Airline

Increased knockback angle to make it horizontal

Air Side Special

Endlag increased (recovery) 4 frames

Air Side Special

Four frames of moved back land cancellation

Air Side Special

Hitbox sizes increased by 50%

Shaggy

Special Ground/Air Down

Raged Sandwich is a great way to get rid of rage buff

Attack on the Airline

Hit, Dodge and Jump were moved 4 frames after.

Stripe

Special for Air/Ground Neutral

Reloading the Stripes gun will now take just 14 seconds. However, it will allow you to reload each of your 3 shots. Every shot can reset the reload to 14 seconds

Air Forward Attack

Forward Air now includes 5 frames for whiff recovery

Air Forward Attack

Forward Air hitboxes will no longer be behind the pilot

Allgemein

Speed reductions of 50%-35% for Leap perk. Duration reduced from 3 to 1.5 seconds.

Allgemein

Updated Stripe’s move list to represent his gameplay.

Superman

Allgemein

Reduced Defense Meter Return Per Tick to 5s (from 6s)

Air Side Special

Avoid falling following a successful throw

Special on Air Up

From 425, there is an increase in base knockback for down throws to 525.

  • On low damage the down throw didn’t clear the opponent enough

Taz

Allgemein

Fixed bug in which Taz was unable to consume projectiles after being knocked unconscious.

Allgemein

Fixed bug that would allow chicken legs to spawn in middle of arena

Allgemein

Taz default taunt now plays sticker emotes

Allgemein

Fixed bug that Taz could move with an enemy after he was hit by a fighter.

Tom and Jerry

Special Ground/Air-Up

Jerry rocket functionality fixed. This will apply the projectile perks correctly to any enemy fighter it hits.

Special Ground/Air-Up

Cork ammunition increased by 2 to 3.

Wonder Woman

Air Neutral Special

Corrected a bug that Wonder Woman’s use of her lasso while in flight and landing could cause animation not to play.

Special Ground/Air-Up

Special floating can sometimes be fixed from the ground.

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