MultiVersus patch 1.05 adds Black Adam, Arcade mode, and Silly Queue
Warner Bros.’ Smash-like MultiVersus welcomes DC antihero Black Adam to the roster on Monday, a release well-timed with Dwayne “The Rock” Johnson’s film of the same name. However, what could actually change the order of power? MultiVersusThis is the launch of Silly Queue (Arcade) and Arcade.
For Patch 1.05 MultiVersus includes an alpha test version of Arcade mode, which pairs you and a friend with battling a series of variants — and a trio of bosses — from the crossover fighting game’s characters. Arcade has three difficulty levels. Players can earn a gold, silver or bronze star by completing the challenges. WB Games and Player First Games promises that the alpha is “just the start for Arcade mode and we will be adding more fun and features” to the mode.
Silly Queue is described as “pure unbridled chaos” in MultiVersus’ patch notes for version 1.05. Casual play will have access to the mode. It will also include modifiers like Growth Spurt which will allow for players to grow as they take damage. Player First Games’ teases “giant monster battles” in the mode, and similarly weird new modifiers in the future.
The update will include new features for players. Space JamTune Squad Outfits in the Bugs Bunny/Taz style, including a BMO announcer pack and a lengthy list of balance changes that affect 18 characters. MultiVersus roster.
The patch notes contain all the details about the balance changes and bugs fixed.
Arya
Ground/Air-Up Special
- Removed hit frames 1 frame.
- On hit, branching to side special (Dagger throw), moved 6 frames back
Ground/Air Side Exclusive:
25 percent of the cooldown is now available for enemies or allies who have dagger-hitting done.
- Betrayal Signature perk – now 25% off Cooldown from 50%
- On hit, branching to side special (Dagger throw), moved 6 frames back
- From 0.23 seconds, the minimum travel time for dash to dagger has been increased to 0.275 seconds.
Bug fixing
Fixed bug: If an enemy was killed with the knife inside, it would stay in them until they respawn.
Batman
Attack on the Airline
3 frames added for Endlag
Bugs Bunny
Ground Side Attack
- For the 2nd hit, base knockback was increased from 600 to 800.
- Increased 0.5 knockback scaling to 0 for the 2nd hit.
Attack on the Airline
- Pushed knockback angle to become more horizontal.
Finn
Ground/Air Neutral Special Attack
Removed errant hitbox on Finn’s body.
Special for Air/Ground Neutral
(4 frames added to High-Five)
- Prior to this, High-Five experienced almost instant recovery. It should have a narrow window of opportunity to be punished for this change.
Air Neutral Attack
- Increased whifflag (whiff recuperation) by five frames
Garnet
Ground Side Attack
- Early cancel for hit for side attack combination
- Side to side combo attack damage increased to 7 from 6, and knockback scaling up to 15 from 12.
Ground/Air Neutral Special:
- From 0.75 seconds, speed for stacking sing buff was increased to 0.5 secs.
- The duration of the sing buff stack was increased from 3.5 seconds to 5 seconds.
Gizmo
Attack on the Airline
To improve match visuals, increased hitbox size
Iron Giant
A temporary tag was removed
Attack on the Airline
Side Ground Special (Grab), branching out from delayed landing.
Side Ground Special:
Startup of Active Hit Frames is delayed 2 frames
- These modifications were made to stop an inexhaustible grab pair.
Jake
Air Down Attack
- You can start active frames 1 frame after you have finished.
- Three frames more recovery after the third hit.
LeBron
Ground down Attack
When basketball is available, attack now damages armor
Morty
Ground Side Attack
Hammer Perks are equipped and reduce the hit pause by 0.175 seconds, from 0.3 Sekunden.
Ground Side Attack
Make combo hits 2 more likely by making tweaks
Air Down Attack
- To make the knockback angle more horizontal, adjust it.
- One frame more recovery
Allgemein
This bug prevented the use of equipped stickers was corrected.
Rick
Removed the experimental tag
Allgemein
Fixed bug: Items held on one hand would not appear on the other.
Ground Neutral Special
Fixed bug with the ability to summon infinite meeseeks.
Ground/Air Side Exclusive:
Fixed bug in portal where enemies could escape the portal, and were not stunned.
Reindog
Ground Up Special
A bug was fixed whereby the crystal wouldn’t be visible when it left the arena.
Special for Air/Ground Neutral
It is no longer a good idea to grab an ally in the Blastzone’s grace zone.
Special Ground/Air Down
Set the max size of Reindog’s fireball to be 7 times its initial size
Special Ground/Air Down
Cooldown time for fireballs has been reduced to 0.5 seconds, from 1 second.
Special Ground/Air Down
Cooldown Fireball does not spawn a fire wall anymore
- Spamming fireball on cooldown is always the correct answer. The fireball cooldown version has been nerfed to increase its consequences.
Ground Side Attack
Combo attack 1 knockback direction pushed up more
Attack on the Airline
Increased knockback angle to make it horizontal
Air Side Special
Endlag increased (recovery) 4 frames
Air Side Special
Four frames of moved back land cancellation
Air Side Special
Hitbox sizes increased by 50%
Shaggy
Special Ground/Air Down
Raged Sandwich is a great way to get rid of rage buff
Attack on the Airline
Hit, Dodge and Jump were moved 4 frames after.
Stripe
Special for Air/Ground Neutral
Reloading the Stripes gun will now take just 14 seconds. However, it will allow you to reload each of your 3 shots. Every shot can reset the reload to 14 seconds
Air Forward Attack
Forward Air now includes 5 frames for whiff recovery
Air Forward Attack
Forward Air hitboxes will no longer be behind the pilot
Allgemein
Speed reductions of 50%-35% for Leap perk. Duration reduced from 3 to 1.5 seconds.
Allgemein
Updated Stripe’s move list to represent his gameplay.
Superman
Allgemein
Reduced Defense Meter Return Per Tick to 5s (from 6s)
Air Side Special
Avoid falling following a successful throw
Special on Air Up
From 425, there is an increase in base knockback for down throws to 525.
- On low damage the down throw didn’t clear the opponent enough
Taz
Allgemein
Fixed bug in which Taz was unable to consume projectiles after being knocked unconscious.
Allgemein
Fixed bug that would allow chicken legs to spawn in middle of arena
Allgemein
Taz default taunt now plays sticker emotes
Allgemein
Fixed bug that Taz could move with an enemy after he was hit by a fighter.
Tom and Jerry
Special Ground/Air-Up
Jerry rocket functionality fixed. This will apply the projectile perks correctly to any enemy fighter it hits.
Special Ground/Air-Up
Cork ammunition increased by 2 to 3.
Wonder Woman
Air Neutral Special
Corrected a bug that Wonder Woman’s use of her lasso while in flight and landing could cause animation not to play.
Special Ground/Air-Up
Special floating can sometimes be fixed from the ground.
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