Learning From The Past: A Street Fighter 6 Interview
For an interview on Capcom’s new fighting game, we recently spoke with Shuhei and Takayuki Matsumoto (Director and Producer, Street Fighter 6 respectively). We learn about how they’re pulling inspiration from the worlds of Final Fight and Third Strike, why Modern Control Type “is not an ‘Easy Mode'” and should be used in tournament play, and finally, how the team is learning from Street Fighter 5’s mistakes to ensure a vibrant future for the series.
#Learning #Street #Fighter #Interview
