Journeys Through the Radiant Citadel’s Wages of Vice explores greed and grief

Your heroes arrive in Zinda, the capital city of N’wari, and it’s a festive atmosphere. It’s time for the March of Vice, a Carnival-like celebration where revelers sweep their sins and vices into the sea. It’s loud and colorful. There’s street food and rides and a huge Mardi Gras-style parade. They then trip over a corpse.

That’s the basic hook for “Wages of Vice,” a fifth-level D&D adventure written by T.K. JohnsonThe future The Radiant Citadel: Journeys. The adventure will see players confront betrayal and political assassinations. There are also dangers from a plutocratic ruling party, an avaricious new Guildmaster, labor organizers, as well as a vampiric Boo Hag.

The eponymous Radiant Citadel, a massive floating city in the heart of the Ethereal Plane, provides the launching point for new voices in the world(s) of D&D. Radiant Citadel was built long ago by citizens from 27 different civilisations. They mysteriously left it behind, but 15 civilizations found it again. The city is a vibrant setting in its own right, but it also creates connections to the Material Plane through something called Conchord Jewels that link the Radiant Citadel to new peoples and places D&D’s official settings haven’t explored yet.

Art from Journeys Through the Radiant Citadel’s “Wages of Vice” showing an elven woman in a red and gold dress and a Carnival mask.

KNIIO/Wizards of the Coast

Wizards of the Coast welcomes writers to share their stories with them Radiant Citadel and celebrate their “lived heritage and our communities, not just racial but cultural as well,” said Johnson. Everything from the festival to the Boo Hag to the setting of Zinda and N’wari draws inspiration from Johnson’s own family history in places like Louisiana and the Caribbean, along with Gullah Geechee folklore.

“I was very pleased to be on a project where we got to celebrate our identities instead of making them into the sort of exotic other,” Johnson told Polygon. “I’m very excited for us to have all of these new settings.”

Johnson’s adventure is a story of unsolved murders set against a backdrop of greed, power, and control. “Wages of Vice” explores, as Johnson put it, “how far people go to indulge in their vices.” While the capital city of Zinda has thrived and grown through export of a unique plant, a new guildmaster named Madam Samira has risen into the ranks of the Kings of Coin, the city’s ruling class. Her connection to that plant, its creation, and the greed of Zinda plutocracy, along with Samira’s own personal grief, creates the backdrop to the adventure. The rulers that Madam Samira has joined “put their family legacies on the line just for a little bit of cash and power.” It’ll be up to the adventurers to discover it all while also dealing with murders and a Haitian-inspired vampire known as a soucriant.

Artwork from Journeys through the Radiant Citadel’s “Wages of Vice” showing a festival erupting into chaos.

Image: Ejiwa “Edge” Ebenebe/Wizards of the Coast

But “Wages of Vice” doesn’t have to be solved through retaliatory murder and violence. All throughout Radiant Citadel’s adventures, the writers wanted to step away from punching problems until they’re fixed. Johnson explained, “One of our big things that we talked about as a whole writing group is that there are a lot of ways that our adventures can be resolved without violence. Most of the adventures have nonviolent options for resolving them.”

Johnson wants “Wages of Vice” to fit into Radiant Citadel’s larger solarpunk and hopepunk themes of optimism and community. Sure, D&D can be a “box of knives that you’re given to solve every problem,” but Johnson says they wanted to avoid that where they could. “Even though Samira and the Kings of Coin are trying to use that to their advantage, you don’t have to.”

The Radiant Citadel: Journeys through itIt will be in stock and available online by July 19th. Hardcover copies cost $44.99. It will also be available in digital formats for $29.99, including on Roll20, Fantasy Grounds, and through the D&D Beyond toolset.

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