Halo Infinite’s Fracture: Tenrai event is too slow, some players say

Halo’s transition into a fully free-to-play multiplayer game was always going to be difficult, although perhaps it didn’t need to be This difficult. Following the unexpected release Halo Infinite’s multiplayer mode on Nov. 15, players immediately began to complain about how long it took to level up the battle pass. The complaints were quickly addressed by 343 Industries, though not fully. Now, with the release of the game’s first big multiplayer event, players have a new wave of complaints.

It is a great reward Halo Infinite’s Fracture: Tenrai event is the game’s Yoroi samurai armor. The event takes place over the course of several months, and it includes its own separate, free event pass (similar to the game’s regular battle pass) that unlocks pieces of the armor every few levels.

While all of that is normal, unlocking the armor can be a problem. Only event challenge tiers can be used to upgrade your pass, which is limited. This leads to frustrating stretches where you’re not really earning progress toward the special, limited-time pass. It’s made even worse by the fact that the game’s standard battle pass still feels slow and unsatisfying to upgrade.

A common complaint about the event pass is its lack of cosmetic rewards and XP unlocks. This is a problem with the game’s standard season 1 battle pass as well, which makes the event pass issues unsurprising but no less frustrating for players. One thing is slowing down upgrades for a boring battle pass; adding another bland pass to the mix feels worse.

Some of the rewards aren’t great either. For instance, the color options that players unlock can only be applied to certain types of armor, which forces players to sacrifice either their favorite armor or preferred color choice if they don’t have the perfect combination unlocked.

Players have also had less common complaints. Some players feel upset about the fact that they can only unlock one shoulder pad. This means they have to wait for weeks before unlocking the other. It forces them to log into later in order to unlock both. But that’s the whole point of a pass like this. 343 Industries should design challenges that encourage users to log on and continue playing the game.

That said, 343 Industries’ strategy for Fracture: Tenrai would make a lot more sense in a game that’s a few months old and trying to retain players. This is a new game that’s still riding the high of its surprise release. It’s a game that players are eager to try. Halo Infinite right now, and since it’s free-to-play, they want consistent rewards for logging in. That’s how the system is supposed to work — and that’s also how 343 said it would work. And for many players, the system isn’t meeting that expectation at the moment.

For its part, 343 Industries seems to be aware of players’ frustrations. The 343 Community Director Brian Jarrard via Twitter, “the constructive feedback is being heard loud and clear.” That’s likely to be good news for the game’s future, but it won’t necessarily help players feel better about the Tenrai event right now.

Fracture Tenrai: The First Leg is set to go on until November 29. It will resume on January 4, 2022.



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