Halo Infinite’s Big Team Battle matchmaking errors: fix set for January

Halo Infinite’s Big Team Battle matchmaking has been causing issues for players, with errors popping up this week. Developer 343 Industries acknowledged the problem in a forum post Friday, noting that the team hasn’t found the cause for the issue just yet. According to the latest update, a fix will be available in January 2022.

343 Industries made some changes to the playlist over the last few days to determine if it helped. They didn’t make much of a difference, the studio said, so those changes have been reverted. (343 Industries first reduced the max number of teammates from 12 to 10, then disabled the “join-in-progress” feature. Both were back online Friday morning.

“Unfortunately, the complex nature of this problem, coupled with the impending holidays, means we will be unable to resolve this issue for at least a few more weeks,” 343 Industries said in a statement. “Work continues as possible but with upcoming closures and dependencies — and a critical need to ensure the team has adequate time to recharge after a tough year — we are targeting a patch in January. This issue is a top priority and we hope to have updates to share once everyone is able to re-engage after the break.”

343 Industries advises that players queue up in Big Team Battle games as individuals, and not in large groups, until this issue is addressed.

“In the meantime, we do know that solo queue players have a much greater likelihood of successfully loading into a BTB match,” the developer said. “On the other hand, we know that larger fireteams increase the odds that one or more players will encounter this issue and fail to load into the game. Matchmaking can still fail occasionally for solo queue players, but it seems to work most of the time. If it doesn’t, the next try will usually fix it. In some cases a player may get stuck in a continuous loop of errors which is best resolved by just force quitting the game and restarting.”

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