Grand Theft Auto: The Trilogy – The Definitive Edition Receives Dozens Of Fixes, Physical Releases Delayed Slightly

Rockstar Games recently updated its collection of Grand Theft Auto titles from the PS2/Xbox era. First, physical editions of Grand Theft Auto: The Trilogy – the Definitive Edition are delayed but not by more than ten days. A tweet from the company announced the change in date on Twitter, saying you can get your actual mitts on Grand Theft Auto: The Trilogy – The Definitive Edition on December 17 instead of the originally planned December 7.

Tangentially, The Trilogy launched digitally earlier this month in a state that fans weren’t too happy about, awash with graphical issues, performance woes, and overly-intense downpours of rain. Rockstar issued patches for the three products to try to fulfill the promise of the remasters. Today, Rockstar has added a set of fixes to address more than 100 issues across all three games. The original release even had a missing cinematic camera. It has now been restored. These are just a few of the fixes:

GTA III

  • Problem where rain falls under water was fixed
  • A problem was resolved where the player was capable of stretching a two-seater vehicle by using the car crusher
  • Corrected an issue in which the mission title would not be displayed at the beginning or end of any missions.

Vice City

  • Fixed a hole in the game world near Café Robina
  • The barrel of the Minigun was not spinning when it was fired. This problem has been fixed
  • Resolved an issue that Lance could be duplicated upon restarting mission Copland

San Andreas

  • Fix for a Save Game issue during the Blood Bowl mission
  • The Shady Creeks section was updated with a bridge that had been missing
  • Fixed graphical corruption on CJ’s head and body during the motel sequence of the mission “Reuniting the Families”

Rockstar has the complete list of fixes available on their support website. All versions are affected except Switch. These will get adjustments over the next few days. It just goes to show porting games can be hard to do, especially when the project involves three large sandbox experiences across half a dozen platforms. These updates are a huge step in the right direction to getting these games in the condition they deserve, though I’m sure many more patches are coming for the GTA trilogy in the near future.


How have you found GTA The Trilogy since its launch? Do these patches address your main issues? Or are you looking for other solutions? Comment on a spot and share your views.

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