Fighting games like Mortal Kombat 1 should never reboot their stories

There is a common belief that stories in fighting games are categorically bad. It is a common belief that fighting game stories are bad. These are optional, and they’re a bit compromised, as you have to explain why a kangaroo would fight against a giant military-cyborg.

I don’t agree. In fact, fighting game stories are the best. becauseThese are such obvious works with thinly-veiled excuses. Why? It is a good idea to use M. Bison, recurring villain of the Street Fighter games, have something called “Psycho Power,” and what’s up with his evil club, Shadaloo? Why doesTekken allowed a kangaroo to fight in the King of Iron Fist Tournament. What exactly is going on with Guilty-Gear characters?

Answers are usually nonsensical. When a popular fighting game gets sequels and becomes wildly successful, a wonderful thing happens. The creators are forced to write. You can find out more about us by clicking here. nonsense. Then, this nonsense must be compatible with what they originally wrote! The studios are improvising corporately, driven by profit and excitement to iterate furiously their previous work. yes, and-It is not uncommon for game developers to keep changing their storylines until the absurdity of it all becomes apparent. This is how Tekken went from a story centered around a father-son feud to a demon bloodline.

This is the joy of fighting game stories: Add enough things that don’t make sense and, eventually, it all starts to feel perfectly sensible. The fact that people come for the fighting, and not the stories, affords the writers this freedom — if the story was the point, people might be a little mad about their glib attitude toward narrative consequence.

Mortal Kombat, however, was different. Mortal Kombat can be as ridiculous as the rest. Mortal Kombat took the time to develop its characters. They were portrayed as rivals and friends, and they had moments to laugh and show affection. What about the things that other fighting game developers would hide in their character descriptions or optional cutscenes, but Mortal Kombat puts it front and center? Mortal Kombat will put this stuff front and centre. Modern games in the series come with a story mode as the star of the show — a cheesy, bombastic action movie with intermittent pauses to let you play a fighting game. It is awesome.

Mortal Kombat 1, shows the developers at NetherRealm flexing in a big way, with a massive story that’s ambitious in scope and lavish in execution. There’s just one problem: It’s a dang reboot.

Mortal Kombat 1,Restarts the MK universe after the events of Mortal Kombat 11,, offering a fresh, polished take on the ’90s franchise that, while still not interested in realism, is more grounded than previous games — at least at first. The story’s opening act will spend a surprising amount of time explaining why iconic characters are the way they are: how Kung Lao got his razor hat, how Raiden (not a god this time) got his lightning powers, and so on and so forth. Regarding Mortal Kombat 1,It’s a good game, but I don’t like it: that is a no-no!

We can help you by contacting us. It is not necessary to be able to read. reboot Mortal Kombat (for the second time, with 2011’s Mortal Kombat. Also known by the name Mortal Kombat 9.It should continue the tradition in the fighting games genre of having characters that are weird just because they’re there. Mortal Kombat lore embraced the multiverse before it was cool, with “Earthrealm” being one plane of existence and the “Outworld” being another — that’s kind of all you need to justify a game full of demons, spiked monsters, and elemental ninjas.

You are only halfway through? Mortal Kombat 1,’s first act, and there are four more ahead of me. There are signs that NetherRealm might be doing something meta with its reboot — which would ultimately be pretty cool in a Final Fantasy 7 Remake fashion. It’s a good way to have your cake and eat it, too, luring in newbies before going full Lore Fiend in the final act. It would also prove that I was right. That’s almost as much fun as beating a game. The best stories are those in which I have won.

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