Exploring The Full History Of Supergiant Games’ Hades | Video Gameography

We’ve emerged from the depths of the BioShock series to begin a fresh season of Video Gameography! This time, we are doing things differently. We will be discussing gameography as a whole and not just a specific game series. Supergiant Games is the indie game developer who created Bastion, Transistor and Pyre. This week, we conclude our season by analyzing 2020’s Hades. 

Hades was released on two different dates than previous Supergiant games titles. The game’s initial release was December 6, 2018, when it went live on PC in an early access version. It will be available for full play on September 17, 2020. Hades takes everything the studio has learned up to this point and blends them into an ambitious rogue-lite that’s developed in a way the team has never experienced before: with the gaming public playing the game as it’s being made. Check out this episode to learn the backstory of how Pyre’s large cast of characters inspired the evolving narrative of Zagreus and his dysfunctional diety family, how the studio fared developing an early access game, and learn all about Greek mythology from our guest, the incomparable Jill Grodt.

Join hosts Marcus Stewart (@MarcusStewart7John Carson (@John_CarsonTogether with Game Informer associate editor Jill Grodt (@Finruin) for a verbal stroll through the history and narrative of Hades!


If you’d like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. Our official mailing list is also available. Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. There you will find Video Gameography channels under “Community Spaces”.

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