Exploring The Full History Of Bioshock 2 | Video Gameography

Now that Season 3 of Video Gameography is full, and the Uncharted collection has been, properly…charted, we’re diving under the depths and hovering above the clouds to highlight the Bioshock collection in Season 4. This week we’re placing on the diving go well with and exploring Bioshock 2. 

Bioshock 2 launched in February 2010 with developer 2K Marin, led by former Irrational staff who departed the studio after Bioshock 1’s launch, given barely two years to follow-up among the best video games ever. Bioshock stage designer Jordan Thomas sat within the inventive director’s chair for the sequel, a significant promotion that proved difficult each artistically and mentally for the rookie chief. We focus on the unique premise of the Huge Sister, the sport’s extra action-oriented method, in addition to how its acclaimed Minerva’s Den growth led to the founding of indie studio Fullbright. 

Be part of hosts Marcus Stewart (@MarcusStewart7), John Carson (@John_Carson), and Recreation Informer Video Editor Alex Stadnik (@Studnik76) as we unpack the historical past and narrative of Bioshock’s sophomore outing!


If you would like to get in contact with the Video Gameography podcast, you’ll be able to e mail us at podcast@gameinformer.com. You can even be a part of our official Recreation Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Recreation Informer Twitch channel. From there, discover the Video Gameography channel below “Neighborhood Areas.”

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