Exclusive Interview: Designing The World Of Assassin’s Creed Mirage

This exclusive interview is the cover story of our magazine. Game InformerSimon Arsenault from Ubisoft Bordeaux, world and quest director breaks down the design of the world in Assassin’s Créed Mirage. We chat about highlighting parkour paths via level design, upgrading tools, skill-tree progression, and how Ubisoft aims to bring Baghdad to life in its upcoming stealth action game.

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