Destiny 2’s Recent Season Conclusion Shows The Good And Bad Of Living Game Content
Considered one of my favourite issues about being a longtime participant of Bungie’s Future franchise has been observing the studio’s ever-changing method to content material supply and narrative. I contemplate the studio’s work to be on the forefront of residing narrative supply, serving to to form how the trade thinks about ongoing world-building and storytelling. They’re definitely not the one studio exploring progressive concepts in that area. Builders are chasing methods to maintain gamers engaged with a altering sport world from Fortnite to World of Warcraft to even video games like Animal Crossing: New Horizons.
I’ve significantly loved the narrative beats of Future 2’s newest arc, the Season of the Misplaced. The return of two queens – Mara Sov and Savathûn – as central characters feels momentous and thrilling. And the Astral Alignment exercise was concurrently enjoyable and characterised by a compelling story wrapper: constructing a bridge that will finally lead to an opportunity to interrupt Savathûn freed from her jail and hopefully retrieve the long-lost Osiris.
This week, the brand new Exorcism mission introduced a near the overarching Season of the Misplaced storyline, and set the stage for the massive Witch Queen enlargement. As an occasion construction, it completely hits the mark for what I’d prefer to see from residing video games like Future. Right here we had a big story beat wrapped in a customized mission. Just like the Astral Alignment exercise that preceded it, it was matchmade, so it might be loved by solo gamers and pal teams alike. The mission itself was thrilling and action-packed however not so difficult {that a} broad spectrum of participant expertise couldn’t surpass it. And, maybe most significantly, it provided an exhilarating onramp to the subsequent piece of content material on the best way in The Witch Queen enlargement. We had an electrifying chase throughout a bridge, a determined stand to defend the queen, and a literal exorcism – enjoyable stuff. Like a post-credits sequence in a giant comedian ebook film, the concluding moments of the linked cinematic cutscene feed into pleasure about what comes subsequent.
In all these methods, it’s a mannequin for what I’d prefer to see from ongoing residing sport worlds. A rising and dynamic fiction make a sport world really feel like an actual place, and I’m extra immersed in that fiction if I really feel like I’m taking part in a pivotal function within the huge moments that form its future. I’d a lot reasonably have cinematic moments accompanied by novel gameplay experiences, as this Exorcism mission turned out to be.

On the identical time, anybody who performed the occasion when it launched final week can let you know that not all the things went off with no hitch.
Maybe the most important offender was a type of errors that builders should dread. The ultimate essential narrative cutscene that wraps up not simply the mission however all the season, turned out to be skippable. And skippable by any member of the present matchmade fireteam. As I excitedly sat to see the story’s conclusion final Tuesday, I used to be all of a sudden ejected again to orbit, the story beat incomplete. My recourse was to look at a streamer’s recording of the occasion on YouTube. Presumably, it was a regretful factor that was neglected within the last hours of what I’m certain was a difficult rollout of content material. However, any method you narrow it, it blunted the thrust of the narrative.
One other difficulty was extra about timing. The Exorcism mission arrived actually months after concluding the remainder of the season’s story for enthusiastic gamers of the seasonal content material. It could be like studying a whole ebook in August and September, solely to be requested to attend to learn the ultimate chapter in February. Whereas I respect the will to have a giant second proper earlier than the launch of a brand new enlargement, the circulate of the narrative was too damaged up on this occasion, additional hampering my enjoyment.
Lastly, I battle with Bungie’s determination to make Exorcism such a short-term occasion. Until Bungie surprises me by leaving the occasion in place when The Witch Queen launches (which appears impossible), it looks like this main story beat will solely be obtainable for one week of real-world time. I used to be lucky that I used to be free this week to play, however what of my pal who’s on trip proper now? Or the participant who isn’t watching each second of Future on-line chatter every week and easily misses that that is occurring? I perceive the will to create a residing world the place gamers really feel that they have been current in a specific second, in order that they have that particular reminiscence. However a single week, with little fanfare forward of time in regards to the nature of what was going to be on supply, appears like an particularly egregious occasion of fear-of-missing-out driving engagement. And that’s one factor I don’t wish to see Bungie, or different studios, embrace as a mannequin for residing and ongoing video games.
As it’s, Future 2, in additional basic phrases, has been on a stable roll with its narrative rollout prior to now 12 months. I dig the sense of momentum and dramatic weight we’ve seen from current character beats and storylines. And I really like that Bungie has embraced the depth and sci-fi sophistication of its broader lore in its narrative – the sport is much better with elevated complexity in its themes and heady ideas. The Exorcism mission could be very near what I would like from a bit of bridge content material that connects one season to the subsequent, even when there have been some huge points alongside the best way.
No matter these issues, I’m gripped with pleasure about what comes subsequent on this huge multi-year unfolding story. And we’re about to have a considerable injection of that story as The Witch Queen arrives tomorrow.
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