Destiny 2 Bungie 30th Anniversary Pack patch notes

Future 2’s Bungie thirtieth Anniversary Pack is right here, and it brings with it the most important stability patch Future has ever seen. We’ve bought main adjustments to Unique weapons, an entire skill overhaul, and a bevy of recent content material.

With the well-known Gjallarhorn returning to Future, a brand new dungeon, and a number of particular crossover weapons from Bungie’s previous, there’s loads to go over earlier than you dive into Tuesday’s replace. Right here’s a fast breakdown of the stuff you completely must know.

For those who’re on the lookout for the complete record of Bungie patch notes, hold scrolling down.

Gjallarhorn

Probably the most well-known weapon within the collection, the Gjallarhorn rocket launcher was left behind within the authentic Future when gamers transitioned to the sequel in 2017. Over 4 years later it’s lastly coming to Future 2 within the Bungie thirtieth Anniversary Pack.

We don’t know the way highly effective it’ll be simply but, or what its perks seem like. Nevertheless, Bungie did inform us that it will likely be the Gjallarhorn that gamers keep in mind, and the proper easy-to-use Unique for brand spanking new gamers.

New dungeon

Additionally a part of the Bungie thirtieth Anniversary Pack (and the way gamers will supposedly unlock the Gjallarhorn) is the brand new dungeon, Grasp of Avarice. A pirate themed dungeon, gamers will delve into the fabled Future loot cave and uncover an expansive new exercise inside.

This would be the fourth dungeon (mini-raids with solely three gamers) we’ve seen in Future 2 with Shattered Throne, Pit of Heresy, and Prophecy coming earlier than.

Bungie crossover weapons and armor

A group of Guardians standing in front of massive chests wearing new Bungie-inspired gear

Picture: Bungie

The Bungie thirtieth Anniversary Occasion isn’t nearly new content material, it’s additionally about celebrating Bungie’s legacy outdoors of Future. Outdated weapons — just like the Claymore from Delusion and the shotgun from Marathon — may even be rewards for gamers.

Bungie additionally revealed that sure Halo-themed weapons will seem within the pack, like a brand new sidearm based mostly on Halo’s iconic Magnum, a Legendary Hint rifle, a Battle Rifle-inspired pulse rifle, and an Vitality Sword equal.

There may even be some fan-favorite weapons coming back from the unique Future, such because the Eyasluna hand cannon.

Unique buffs

On high of all of the additions to the sport, Bungie is remodeling a number of Unique weapons. Fan favorites like Sleeper Simulant and Whisper of the Worm are getting large buffs, whereas the comparatively new Cryosthesia 77K is getting an entire overhaul. Different Exotics are getting small adjustments that promise to have a huge impact, just like the Arbalest linear fusion rifle getting an intrinsic anti-barrier perk.

Potential cooldown adjustments

One of many largest adjustments coming to Future 2 with Bungie’s thirtieth Anniversary Pack is an overhaul to how skill cooldowns work. That is partially right here to enhance the state of skills earlier than Bungie begins transferring the Mild subclasses to the Stasis system in The Witch Queen. However these adjustments can have main implications earlier than that.

Each skill has seen cooldown tweaks, and Bungie will now have the ability to individually tune cooldowns of skills and Supers. The facility of the flexibility will straight mirror the flexibility’s availability. Utility Supers could have tremendous brief cooldowns within the new patch, the place excessive injury Supers will take for much longer to cooldown.


The above breakdown is only a fraction of the adjustments on this patch. Right here’s the entire record of Bungie thirtieth Anniversary Pack adjustments:

ACTIVITIES

CRUCIBLE

  • Forex rewards lockout at three, 5, and 7 wins not clear on ticket resets.
  • Added a playlist tooltip to point that Cross Play have to be enabled to entry Trials.
  • Trials passages now show a warning message if the participant account owns a seven-win ticket.
  • Added Third Particular person Digicam Restricted tooltip and cargo display screen trace to Trials, Elimination, and Showdown.
  • Fastened a difficulty that prevented the Lifeless Cliffs map from loading accurately in Glory playlists.
  • Eliminated Anomaly and The Lifeless Cliffs from Momentum Management rotation.
  • Fastened lacking string for Legendary Valor Triumph and corrected variety of instances that it requires reaching the Crucible Rank of “Legend.”
  • Crucible bounties for zone seize now apply to all Crucible modes.
  • Rusted Lands: Fastened a difficulty the place dynamic objects, like barrels or bricks with physics and hive exploding objects, have been lacking from this map.

LOST SECTORS

  • Enhancements:
  • Adjusted the music in Legend and Grasp Misplaced Sectors to scale as lives and time start to expire.
  • The “Darkness Zone” tendrils and sound will now play when gamers run out of revives in Legend and Grasp Misplaced Sectors, and in Grandmaster Nightfalls.
  • Gamers will now see a “No Revives Remaining” warning when out of revives in Legend and Grasp Misplaced Sectors, or in Grandmaster Nightfalls.
  • Gamers will not see “Revives: +0” when defeating Champions after the cut-off dates have handed in Legend and Grasp Misplaced Sectors, or in Grandmaster Nightfalls.
  • Fixes:
  • Fastened a difficulty the place the post-game completion display screen for Legend and Grasp Misplaced Sectors didn’t present any stats.
  • The Empty Tank Misplaced Sector on Tangled Shore now rewards the proper Exotics gear, in step with the opposite Misplaced Sectors’ reward rotation.
  • Excavation Website XII: Fastened a difficulty the place the barrier on the entrance in Legend and Grasp problem had a spot that allowed gamers to go outdoors of the Misplaced Sector. This Misplaced Sector will enter lively rotation once more in a future season.
  • Added an power barrier to the Scavenger’s Den Misplaced Sector on EDZ, when taking part in on Legend or Grasp problem, to forestall skipping many of the encounters within the Misplaced Sector. This Misplaced Sector will enter lively rotation once more in a future season.

STRIKES

  • The Corrupted:
  • To cut back the general size of the strike and make it much less painful after laborious wipes within the elevator encounter, we have now eliminated the Taken combatants at midnight Ascendant Aircraft hallway main as much as the elevator.
  • If a fireteam laborious wipes throughout the ultimate section of the boss battle within the Ascendant Realm, once they respawn, the portal to the Ascendant Realm will take them straight to Section 2, as a substitute of constructing them replay the platforming part between Section 1 and Section 2.
  • When a fireteam arrives on the platforming space earlier than the boss battle in The Adytum, any fireteam members or Ghosts left behind in earlier elements of the strike will now be teleported ahead to hitch their fireteam.
  • When gamers start the elevator encounter, any straggler gamers or their Ghosts will probably be pulled ahead to hitch their fireteam.
  • Fastened a difficulty the place Sedia’s shields would regenerate sooner than anticipated on Dusk difficulties. Her shields now regenerate based mostly on well being threshold in Nightfalls, similar to they do in Direct Launch or the Vanguard playlist.
  • The portal to the Ascendant Realm after Section 1 of the boss battle ought to now reliably place gamers going through the proper course.
  • Fastened a difficulty that was stopping the combatants from strolling to a part of the right-side space throughout the first half of the boss-fight. Psions ought to now unfold out a bit bit extra on that proper platform.
  • Fastened a difficulty the place a Taken Acolyte would spawn inside the floating platform space earlier than the boss battle, and instantly fall to its loss of life earlier than ever actually attending to stay.
  • Fastened a difficulty the place, in sure circumstances, the relic would despawn and by no means respawn throughout the boss section.
  • Fastened a beauty problem the place the relic spawners throughout the boss section would spin earlier than the relic was spawned.
  • The Inverted Spire:
  • Fastened a difficulty the place a participant’s Ghost would seem too far again within the strike upon loss of life close to the drill space. The Ghosts now seem at set secure areas within the drill space.
  • The Scarlet Preserve:
  • Fastened a difficulty the place the crystal to proceed the strike can be completely invincible if gamers bought to the wizard on the first cease of the elevator and killed it earlier than the crystal may spawn.
  • Strikes: Fastened a difficulty the place the catchup model of Grandmaster Hollowed Lair had completely different modifiers than the weekly featured model.

FREEROAM

  • Fastened a difficulty the place a wall of Taken miasma may seem in a doorway in Rheasilvia throughout Freeroam, when it shouldn’t be there.

RAIDS

  • Fastened a difficulty within the Final Want raid that for some fireteams brought about the ultimate encounter to not begin correctly, inflicting unavoidable failure.
  • Queenswalk Escape: When gamers picked up Riven’s Coronary heart, there was a difficulty the place the encounter wouldn’t begin, leading to no enemies spawning and rapid teleportation into the within of the Coronary heart.

UI/UX

TEXT CHAT

  • Gamers on Xbox, PlayStation, and Stadia platforms can now decide into seeing textual content chat messages inside numerous chat channels.
  • Up to date terminology for textual content chat settings on these platforms to mirror performance accessible.
  • Expanded Whisper chat settings for all platforms.
  • Added elevated granularity to filter who could ship you Whisper chat messages.
  • Added the choice to remap the “Present / Conceal Textual content Chat” button on PC.
  • That is mapped to the L key by default however the choice to remap this was not uncovered.
  • Settings > Textual content Chat > Keybindings > UI > CUI choice was eliminated for binding a keyboard button to Present / Conceal Textual content Chat.
  • Fastened a difficulty that was stopping use of Korean IME enter on Home windows.

STASIS VENDOR

  • Fastened a difficulty the place Stasis Side quests weren’t constantly proven on the Stasis vendor till after the participant has acquired their second Stasis Side.
  • Extra textual content has been added to locked quests describing learn how to unlock every, respectively.

STASIS SUBCLASS SCREEN

  • Fastened numerous points the place the pips for Facets and Fragments would generally present an inaccurate counter.
  • The pips counter shows based mostly on the web page of the socket trays final inspected.
  • The pips underneath the socket slots show counts the empty socket.
  • Within the Stasis subclass display screen, the variety of pips for points and fragments is one lower than the overall.

BOOTFLOW

  • Cross Save Data Display screen
  • Up to date the visuals for the Cross Save display screen to align with the type of the Cross Play display screen launched with the launch of Cross Play in Season 15.
  • Home windows Retailer Settings Display screen
  • Up to date the Settings display screen to permit new gamers on Home windows Retailer to set textual content chat preferences to match these accessible to new gamers on Steam.

ROSTER

  • Fastened a difficulty on PC platforms the place gamers may expertise FPS drops in numerous conditions the place the Roster was updating extra usually than supposed.
  • The biggest FPS drops have been seen within the Roster, Tower, and whereas in Orbit.
  • Fastened a difficulty the place max-length Bungie Names may wrap onto a second line and obscure different UI parts in some Roster tooltips.
  • Lowered the width of the friction space on the Social Preferences tab when utilizing a controller.
  • Fastened a difficulty the place Roster contacts may seem as clean entries whereas ready for all related information to load earlier than exhibiting any content material.
  • Up to date the icon for Social Preferences set to “Public” to tell apart the setting from the “Joinable Fireteam” icon to keep away from confusion.
  • Fastened a difficulty the place a participant may seem Offline but in addition confirmed as joinable in some instances.
  • Fastened a difficulty the place gamers could not obtain an error notification in the event that they settle for a fireteam invite however fail to hitch efficiently.
  • Sending a fireteam Invite then setting Social Preferences to Closed will end in no error message pop-up when a participant accepts the fireteam invite.
  • Fastened a difficulty the place the “Invite to Fireteam” button was hidden if the native fireteam privateness was set to “Closed.”
  • Fastened a difficulty the place pending invitations from offline gamers may present a circle icon when the platform is unknown.
  • Fastened a difficulty the place blocked gamers didn’t constantly seem with a blocked icon on Roster screens.
  • Fastened a difficulty on Steam the place some platform icons may default to a generic platform icon, most notably with Steam not exhibiting a PlayStation participant’s icon.
  • Up to date textual content on Home windows Retailer for numerous tooltips the place terminology was overly generic.

GAMEPLAY

ARMOR

  • FROST-EE5
  • In PvP recreation modes, ability-energy acquire is not generative with different energy-regeneration boosts.
  • Coronary heart of Inmost Mild
  • Utilizing skills extra constantly now stacks the empowerment buff.
  • Buff textual content now shows which skill is empowered and what number of stacks of empowerment it has.
  • In PvP recreation modes, decreased buff length and ability-regeneration fee by ~50%.
  • Contraverse Maintain
  • Potential-regeneration enhance now all the time lasts for 1.4s.
  • Beforehand, the enhance would vary between 1s and 4s.
  • Earlier common length was 1.35s on account of weighting.
  • In PvP recreation modes, decreased grenade-energy acquire by 50%.
  • Doomfang Pauldrons
  • In PvP recreation modes, decreased Tremendous-energy acquire by 50%.
  • Shinobu’s Vow
  • In PvP recreation modes, decreased grenade-energy acquire per hit by 66%.
  • Chromatic Fireplace now works with Stasis subclasses as supposed.
  • Crown of Tempests
  • In PvP recreation modes, decreased energy-regeneration enhance length from 7s to 4s.
  • The Stag
  • In PvP recreation modes, decreased class-ability power acquire by 50%.
  • Icefall Mantle
  • Stasis overshield can now be cancelled by urgent the class-ability enter once more.
  • Dunemarchers
  • As soon as a participant is hit by a Dunemarchers lightning chain, they can’t be hit once more by Dunemarchers for 2s.
  • Dunemarchers lightning now solely chains on targets which might be alive.
  • Armor Mods
  • Can now be utilized instantaneously with a button press. Eliminated all Glimmer prices for socketing armor mods.
  • Melee Kickstart
  • In PvP recreation modes, decreased melee-energy acquire by 50%.
  • Grenade Kickstart
  • In PvP recreation modes, decreased grenade-energy acquire by 50%.
  • Utility Kickstart
  • In PvP recreation modes, decreased class-ability-energy acquire by 50%.
  • Bolstering Detonation
  • In PvP recreation modes, decreased class-ability-energy acquire by 50%.
  • Focusing Strike
  • In PvP recreation modes, decreased class-ability-energy acquire by 50%.
  • Perpetuation
  • In PvP recreation modes, decreased class-ability-energy acquire by ~25%.
  • Change varies barely based mostly on what number of copies of the mod you’ve outfitted.
  • Bomber
  • In PvP recreation modes, decreased grenade-energy acquire by ~45%.
  • Outreach
  • In PvP recreation modes, decreased melee-energy acquire by ~45%.
  • Dynamo
  • In PvP recreation modes, decreased super-energy acquire by ~45%.
  • Distribution
  • In PvP recreation modes, decreased power acquire by ~45%.
  • Momentum Switch
  • In PvP recreation modes, decreased melee-energy acquire by 50%.
  • Impression Induction
  • In PvP recreation modes, decreased grenade-energy acquire by 50%.

WEAPONS

Archetypes

  • Shotgun
  • Lowered Slug Shotgun PvE injury bonus from 30% to twenty%.
  • Gave Pellet Shotguns a ten% PvE injury bonus.
  • Linear Fusion Rifle
  • Elevated PvE injury by 10%.
  • Caster Sword
  • Lowered Heavy assault ammo price from 8 to five.
  • Bows
  • Elevated injury vs minors by ~10%.
  • Sidearms
  • Elevated Sidearm projectile pace from 999 to 9999 (which makes them hitscan no matter framerate).

Exotics

  • Vex Mythoclast
  • Lowered Purpose Help stat by 25.
  • Lowered the Linear Fusion Rifle mode Purpose Help Cone scalar from 1.1 to 1.05.
  • Now requires three participant kills for full Overcharge as a substitute of two.
  • Combating Lion
  • Eliminated the multi-hit requirement (i.e. dealing any injury will grant the buff).
  • Elevated the buff to the reload stat from +50 to +70.
  • Reload will nonetheless be sluggish if you happen to miss, however if you happen to land any injury Combating Lion will reload sooner than it did earlier than the nerf.
  • Elevated the buff length to 7s.
  • Arbalest
  • Now has intrinsic anti-barrier.
  • Sleeper Simulant
  • Elevated journal dimension from 3 to 4, elevated PvE injury by 6%.
  • Suros Regime
  • Twin Pace Receiver mode now grants the next along with its present results: +30 vary, +3 zoom.,
  • Cryosthesia 77K
  • Eliminated “variable set off” utterly, now fires on set off press as a substitute of launch (it will make it really feel rather more responsive).,
  • Charged shot moved to particular reload. Getting a kill with the Sidearm allows entry to the particular reload.
  • As soon as the charged shot is fired, the weapon reverts to plain Sidearm fireplace.
  • This does NOT price your total journal.,
  • Charged shot now offers an AOE which freezes AI and slows gamers (direct hits nonetheless freeze).,
  • Leviathan’s Breath
  • The catalyst now grants the Archer’s Tempo perk along with its different results.
  • Whisper of the Worm
  • Lowered delay on activating Whispered Respiratory from the catalyst from 2.1s to 1.2s.
  • White Nail journal refill modified, was three from stock now pulls two from stock, one from skinny air.
  • Elevated injury in PvE by 10%.
  • D.A.R.C.I.
  • Lowered flinch, recoil, and bloom by 50% whereas Private Assistant is lively.
  • Private Assistant now has a 1s delay earlier than deactivating when off beam (was instantaneous).
  • Improve injury in PvE by 20%.
  • Malfeasance
  • Elevated explosion injury by 50%.
  • Lifeless Man’s Story
  • Improved consistency in hip fireplace with the catalyst: elevated reticle friction falloff distance, much less recoil, improved accuracy.
  • Inheritor Obvious catalyst
  • Lowered injury resistance in opposition to gamers from 75% to 25%.
  • Lorentz Driver:
  • Telemetry patterns not reward skill power.

Perks

  • Adrenaline Junkie
  • Kills can add single injury stacks or prolong present ones.
  • Grenade kills enhance the stacks instantly to x5.
  • Lowered the length to compensate for weapon activation.
  • Vorpal Weapon
  • Now 10% on Heavy weapons, 15% on Particular, 20% on Major, whereas it was 15% throughout the board.
  • No change to break vs gamers in Tremendous.
  • Whirlwind Blade
  • Elevated variety of stacks wanted to hit most injury from 5 to 10.
  • Pulse Monitor
  • Modified well being threshold from 90% well being, any protect to any well being, 30% protect.

Mods

  • Fast Entry Sling
  • Performance modified:
  • Was: +100 dealing with, 0.9 prepared/stow/intention down sights time for 0.4s after working out of ammo.
  • Now: 0.9 prepared/stow time on a regular basis.
  • This modification additionally applies to the “Swap Magazine” perk, as they use the identical perk behind the scenes.
  • Full Auto Retrofit weapon mod
  • Added a “Full Auto Retrofit” weapon mod that allows full auto whereas the set off is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles.
  • That is unlocked by default for all gamers.

Fixes

  • Restored lacking taste textual content to reissued Dungeon weapons.
  • Fastened a difficulty the place Telesto’s bolts would generally persist after detonating, permitting them to detonate once more. That is the final we will probably be listening to about Telesto for certain.
  • Fastened a difficulty the place the Hothead Rocket Launcher had no UI inform for a goal lock when it has the “monitoring module” perk.
  • Fastened a difficulty the place the Dreaded Enterprise and Chew of the Fox Sniper Rifles muzzle flashes have been obscuring extra of the display screen than supposed.
  • Fastened a difficulty the place Ager’s Scepter’s empowered mode wouldn’t deactivate when tethered.
  • Fastened a difficulty the place, after utilizing their Tremendous, a participant may hold utilizing Ager’s Scepter’s particular reload indefinitely.
  • Fastened a difficulty the place the Uzume RR4 Sniper Rifle scope would flash white when firing.
  • Fastened a difficulty the place Vulpecula would present incorrect up/down arrows when evaluating journal perks.
  • Adjusted the scope settings for D.A.R.C.I.’s “Thoughts Of Its Personal” decoration in order that its flinch and recoil habits match that of D.A.R.C.I. and its different ornaments.

ABILITIES

VARIABLE ABILITY COOLDOWNS

  • The cooldown time for grenade, melee, class, and tremendous skills now varies based mostly on the ability output of the flexibility.
  • Observe: Beforehand, all skills in these classes usually shared the identical cooldown time.
  • Observe: All skill cooldown instances listed in these patch notes use the bottom cooldown time, which is the cooldown time at tier 3 of the related armor stat (STR, DISC, and many others).
  • The cooldown instances for these skills are actually listed on the subclass display screen underneath the flexibility description.

SUPERS

  • Reworked how Tremendous power is generated.
  • Tremendous power is now primarily generated by dealing and taking injury.
  • Tremendous power regen quantity varies based mostly on track kind and injury supply.
  • Lowered Tremendous acquire on kills, assists, and goal captures.
  • Lowered passive Tremendous-energy regeneration pace.
  • Tremendous regen pace now varies per Tremendous
  • Tier 5 (quickest regen)
  • Nicely of Radiance
  • Tier 4
  • Blade Barrage
  • Silence and Squall
  • Tier 3
  • Shadowshot
  • Burning Maul
  • Arc Employees
  • Nova Bomb
  • Thundercrash
  • Tier 2
  • Golden Gun
  • Chaos Attain
  • Nova Warp
  • Stormtrance
  • Dawn
  • Sentinel Defend
  • Tier 1 (slowest regen)
  • Spectral Blades
  • Fist of Havoc
  • Hammer of Sol
  • Glacial Quake
  • Winter’s Wrath

STASIS

  • Stasis crystals
  • Whereas forming, Stasis crystals now sluggish close by gamers as a substitute of freezing them.
  • They nonetheless freeze PvE combatants whereas forming.
  • Elevated sluggish/freeze radius whereas forming from 1.75m to 2.6m.
  • Lowered crystal-formation injury from 20 to 10.
  • Lowered crystal detonation injury vs gamers by ~55%.
  • Elevated crystal detonation injury vs. PvE combatants by ~60%.
  • Elevated crystal detonation radius from 6m to 8m.
  • Whisper of Shards
  • Lowered grenade regeneration in PvP recreation modes by 50%.
  • Whisper of Chains
  • Elevated injury discount vs. PvE combatants from 25% to 40%.
  • Whisper of Fissures
  • Lowered max injury vs. gamers from 29 to eight.
  • Lowered detonation radius in PvP recreation modes from 9m to 8m.
  • Whisper of Rending
  • Elevated Kinetic-weapon injury vs. Stasis crystals by 100%.
  • Frozen standing impact
  • Fastened a difficulty the place frozen gamers may nonetheless work together with objects and revive gamers.

TITAN

  • Shoulder Cost Talents: Seismic Strike, Hammer Strike, Defend Bash
  • Dash activation time decreased from 1.5s to 1.25s.
  • Elevated concentrating on vary from 5.5m to six.8m.
  • Lunge vary elevated from 5.5m to six.8m.
  • Focusing on-cone width elevated by ~10%.
  • Now suppresses sufferer’s melee lunge for 1s on hit.
  • Elevated injury vs. PVE combatants by 25%.
  • Lowered injury vs. gamers (not assured one-shot kill).
  • Towering Barricade
  • Elevated cooldown from 37s to 40s.
  • Rally Barricade
  • Lowered cooldown 37s to 32s.
  • High-Tree Sunbreaker
  • Hammer Strike melee
  • Lowered direct impression injury from 170 to 120.
  • Elevated cooldown length from 82s to 90s.
  • Center-Tree Sunbreaker
  • Burning Maul Tremendous
  • Heavy slam can now be aimed till hammer impacts the bottom.
  • Observe: Beforehand, intention course was locked as quickly as slam animation began.
  • Hammer Throw melee
  • Elevated cooldown from 82s to 90s.
  • Elevated knockback vs. some heavier combatants.
  • Roaring Flames
  • Lowered the bonus to skill injury when Roaring Flames and Wormgod Caress Unique perk are lively.
  • High-Tree Striker
  • Aftershocks
  • Scaled power features by tier of the hit goal.
  • Now grants 10% grenade power for the first participant goal and 5% further grenade power for secondary participant targets within the AOE detonation.
  • Observe: Beforehand granted 20% grenade power for every goal hit.
  • Seismic Strike melee
  • Lowered AOE injury from 90 to 40.
  • Now blinds enemies within the space on hit.
  • Elevated cooldown from 82s to 90s.
  • Center-Tree Striker
  • Thundercrash Tremendous
  • Barely elevated how a lot you’re pressured downward throughout flight.
  • Inertia Override
  • Lowered melee power acquire in PvP from 20% to 10%.
  • Ballistic Slam melee
  • Elevated cooldown from 82s to 90s.
  • Fastened a difficulty the place destroying projectiles would generate Tremendous power.
  • Backside-Tree Striker
  • Knockout
  • Melee lunge vary and melee injury bonus now deactivate after a melee kill.
  • Trample
  • Tremendous power acquire from Fist of Havoc mild assault decays to minimal improve over three PvP kills (down from seven).
  • Frontal Assault melee
  • Elevated cooldown from 82 to 106s.
  • Fist of Havoc
  • Heavy slam radius decreased from 8m to 6m (bottom-tree solely).
  • High-Tree Sentinel
  • Defensive Strike melee
  • Elevated cooldown from 82s to 90s.
  • Ward of Daybreak tremendous
  • Now takes 50% much less injury from Stormtrance Landfall.
  • Lowered the quantity of Tremendous power offered by Ward of Daybreak Orbs of Energy.
  • Center-Tree Sentinel
  • Tactical Strike melee
  • Elevated cooldown from 82s to 90s.
  • Backside-Tree Sentinel
  • Defend Bash melee
  • Elevated cooldown from 82s to 90s.
  • Lowered AoE injury from 90 to 40.
  • Behemoth
  • Diamond Lance
  • Elevated fragment slot allowance from one to 3.
  • Now spawns a Diamond Lance upon:
  • Killing PvE combatants with Stasis Weapons.
  • Killing three gamers with Stasis weapons with out dying.
  • Killing an enemy with a Stasis skill.
  • Shattering an enemy.
  • Shiver Strike
  • Elevated Shiver Strike injury whereas in Glacial Quake by 50%.
  • Howl of the Storm
  • Prolonged freeze-cone size to compensate for crystals not freezing on creation.

HUNTER

  • Marksman’s Dodge
  • Refactored cooldown profit per tier of Mobility stat.
  • Tier 10 Mobility cooldown elevated from 11s to 14s.
  • Base cooldown unchanged at 29s.
  • Not breaks projectile monitoring.
  • Gambler’s Dodge
  • Refactored cooldown profit per tier of Mobility stat.
  • Tier 10 Mobility cooldown elevated from 11s to 18s.
  • Base cooldown length from 29s to 38s.
  • Not breaks projectile monitoring
  • High-Tree Gunslinger
  • Proximity Explosive Knife melee
  • Elevated cooldown from 96s to 100s.
  • Fastened a difficulty the place melee cooldown time was longer when melee-energy was totally charged (all throwing knives).
  • Center-Tree Gunslinger
  • Knife Trick melee
  • Lowered cooldown from 96s to 82s.
  • Backside-Tree Gunslinger
  • Weighted Throwing Knife melee
  • Elevated cooldown from 96s to 109s.
  • Observe Makes Good
  • Lowered length in PvP recreation modes from 3s to 2s.
  • High-Tree Arcstrider
  • Mixture Blow melee
  • Lowered cooldown length from 96s to 15s.
  • Center-Tree Arcstrider
  • Tempest Strike melee
  • Detonation top elevated from 2.5s to 3m.
  • Elevated tolerance for touring over uneven floor.
  • Elevated cooldown from 96s to 100s.
  • Backside-Tree Arcstrider
  • Disorienting Blow melee
  • Elevated cooldown from 96s to 100s.
  • High-Tree Nightstalker
  • Snare Bomb melee
  • Lowered cooldown from 96s to 90s.
  • Center-Tree Nightstalker
  • Corrosive Smoke melee
  • Lowered cooldown from 96s to 90s.
  • Backside-Tree Nightstalker
  • Vanish in Smoke melee
  • Lowered cooldown from 96s to 75s.
  • Revenant
  • Grim Harvest Side
  • Elevated fragment slots from two to 3.
  • Shatterdive
  • Elevated injury vs. frozen PvE combatants by 100%.
  • Observe: Is far much less deadly vs. gamers on account of Stasis crystal adjustments.
  • Withering Blade
  • Elevated cooldown from 95s to 113s.

WARLOCK

  • Uncharged Melee
  • Lowered melee vary from 5.5m to 4.5m (now matches Hunter and Titan).
  • Lowered suppression time after melee (can now melee back-to-back on the similar pace as Hunter and Titan).
  • High-Tree Dawnblade
  • Celestial Fireplace melee
  • Elevated cooldown from 82s to 100s.
  • Center-Tree Dawnblade
  • Guiding Flame melee
  • Elevated cooldown from 82s to 90s.
  • Benevolent Daybreak
  • Lowered buff length by 50% in PvP recreation modes.
  • Nicely of Radiance
  • Lowered the quantity of Tremendous power offered by Nicely of Radiance Orbs of Energy.
  • Can now by slowed/frozen by Duskfield Grenades and different sluggish volumes.
  • Backside-Tree Dawnblade
  • Igniting Contact
  • Elevated melee cooldown from 82s to 90s.
  • Detonations from Photo voltaic skill kills and burn kills now chain extra constantly.
  • Eternal Flames
  • Tremendous-energy acquire now drops to minimal quantity after 4 kills as a substitute of seven kills in PvP recreation modes.
  • Phoenix Dive
  • Fastened a difficulty the place motion skills have been suppressed for two.5s after Phoenix Diving.
  • High-Tree Stormcaller
  • Arc Internet melee
  • Lowered grenade power acquire per chain by 50% in PvP recreation modes.
  • Chain Lightning melee
  • Elevated cooldown from 82s to 90s.
  • Center-Tree Stormcaller
  • Chaos Attain
  • Lowered injury per tick vs. gamers from 33%.
  • Elevated injury tick fee vs. gamers by 33%.
  • Ball Lightning melee
  • Elevated max flight distance from 25m to 27.5m.
  • Elevated cooldown from 82s to 113s.
  • Ionic Hint
  • Elevated monitoring flip pace by 14%.
  • Lowered skill power acquire by ~50% in PvP recreation modes.
  • Backside-Tree Stormcaller
  • Rising Storm melee
  • Elevated cooldown length from 82s to 90s.
  • Lowered ability-energy acquire vs. gamers by 50%.
  • Electrostatic Surge
  • Lowered class-ability recharge bonus by 50% in PvP recreation modes.
  • High-Tree Voidwalker
  • Entropic Pull melee
  • Elevated cooldown length from 82s to 90s.
  • Center-Tree Voidwalker
  • Atomic Breach melee
  • Elevated cooldown length from 82s to 90s.
  • Handheld Supernova
  • Elevated injury vs. Champions and executives by 30%.
  • Lowered injury vs. gamers (now offers 150 injury max).
  • Elevated projectile vary from 12m to 14m.
  • Elevated push physics-impulse energy.
  • Darkish Matter
  • Now scales power features by enemy kind.
  • Lowered power acquire for participant kills.
  • Now grants 15% melee power, 10% grenade power, 10% class-ability power for killing a participant.
  • Nova Warp
  • Elevated injury vs. Champions and executives by 30%.
  • Backside-Tree Voidwalker
  • Devour melee
  • Lowered cooldown length from 82s to 75s.
  • Shadebinder
  • Penumbral Blast melee
  • Elevated cooldown length from 95s to 113s.
  • Elevated proximity detonation radius vs. PvE combatants by 100%.
  • Winter’s Wrath tremendous
  • Lowered shatter-pulse injury vs. enemy Supers.
  • Should now usually freeze and shatter all Supers twice to kill.
  • Bleak Watcher
  • Whereas Bleak Watcher is supplied, all Stasis grenades cost at Glacier Grenade fee.

GRENADES

  • Normally, elevated injury to PVE combatants.
  • Normally, elevated cooldown based mostly on energy output.
  • Switching grenades within the subclass display screen now resets grenade power to 0.

For a whole breakdown of particular grenade adjustments:

Void Grenades

  • Scatter Grenade Elevated injury vs. PvE combatants by 15%
  • Axion Bolt Elevated injury vs. PvE combatants by 15%
  • Elevated bolt monitoring search radium by 33%
  • Elevated bolt motion pace by 10%
  • Elevated bolt journey distance by 15%
  • Vortex Grenade Elevated injury vs. PvE combatants by 15%
  • Lowered preliminary detonation injury from 50 to twenty
  • Voidwall Grenade Elevated injury vs. PvE combatants by 15%
  • Spike Grenade Elevated injury vs. PvE combatants by 15%
  • Magnetic Grenade Elevated injury vs. PvE combatants by 17%
  • Now sticks to all surfaces
  • Now all the time detonates twice
  • Beforehand solely detonated twice when caught to an enemy
  • Elevated throw pace by 33%
  • Elevated monitoring energy and cone size to account for sooner pace
  • Suppressor Grenade Elevated injury vs. PvE combatants by 15%

Arc Grenades

  • Lightning Grenade Elevated injury vs. PvE combatants by 23%
  • Elevated minimal injury vs. gamers from 50 to 60
  • Elevated max injury vs. gamers from 150 to 160
  • Pulse Grenade Elevated injury vs. PvE combatants by 15%
  • Flashbang Grenade Elevated injury vs. PvE combatants by 15%
  • Elevated blinding radius by 20%
  • Lowered max injury from 130 to 120
  • Arcbolt Grenade Elevated injury vs. PvE combatants by 15%
  • Elevated injury per bolt from 90 to 105
  • Skip Grenade Elevated injury vs. PvE combatants by 15%
  • Flux Grenade Elevated injury vs. PvE combatants by 15%
  • Elevated hooked up detonation injury from 150 to 250
  • Eliminated projectile monitoring
  • Added small quantity of intention help
  • Elevated throw pace by 117%
  • Now sticks to all surfaces
  • Elevated arming time from 0.9s to 1.7s
  • Storm Grenade Elevated injury vs. PvE combatants by 15%

Photo voltaic Grenades

  • Fusion Grenade Elevated injury vs. PvE combatants by 15%
  • Lowered injury from vs. gamers 150 to 130
  • Now sticks to all surfaces
  • Lowered monitoring energy by 25%
  • Firebolt Grenade Elevated injury vs. PvE combatants by 15%
  • Lowered injury per bolt from 90 to 65
  • Photo voltaic Grenade Elevated injury vs. PvE combatants by 15%
  • Lowered preliminary detonation injury from 50 to twenty
  • Tripmine Grenade Elevated injury vs. PvE combatants by 15%
  • Swarm Grenade Elevated injury vs. PvE combatants by 15%
  • Incendiary Grenade Elevated injury vs. PvE combatants by 25%
  • elevated detonation radius by 10%
  • Elevated injury vs gamers
  • If explodes proper underneath one other participant, offers 170 injury
  • Lingering burn injury can kill
  • If not underneath a participant, max injury will increase from 120 to 130
  • Thermite Grenade Elevated injury vs. PvE combatants by 15%

Stasis

  • Coldsnap Grenade Elevated injury vs. PvE combatants by 15%
  • Elevated seeker journey pace from 10m/s to 17m/s
  • Glacier Grenade Elevated injury vs. PvE combatants by 15%
  • Grenade projectile now bounces off enemy Barricades as a substitute of detonating instantly
  • Duskfield Grenade Elevated injury vs. PvE combatants by 15%
  • Elevated slow-stack tick fee by 10%
  • Not pulls enemies on detonation

BOUNTIES AND PURSUITS

  • Fastened a difficulty inflicting the Season 14 Iron Banner pursuit to persist within the quest log after Season 15 began.

GENERAL

  • Contextual Decoration Promoting
  • Gamers will have the ability to buy Unique weapon and armor ornaments wherever they’re viewing them. Contextual purchases might be accomplished from the merchandise particulars display screen, Collections, and Transmog.
  • Director Dialogs – Director Tab Linking
  • Gamers will have the ability to navigate to a focused Director tab from a related message, permitting them to effortlessly take motion after studying a Director dialog.
  • VFX efficiency and photosensitivity tweaks – Display screen Explosions
  • Lowered cases of vivid flashes and frequent white animations in opposition to darkish contrasts.
  • Up to date close to fade on particles.
  • VFX efficiency and photosensitivity tweaks – Hive Headshot and Darkness Blast
  • Hive headshot VFX depth decreased.
  • Hive Darkness blast detonation and projectile depth decreased.
  • VFX efficiency and photosensitivity tweaks – Taken projectiles and Muzzle flashes
  • Arc Rifle, Taken Slug Rifle, necromancer VFX decreased depth and normalized lights.
  • VFX efficiency and photosensitivity tweaks – Hallowed Lair Boss Combat
  • Adjusted depth/particle close to fade for a number of VFX in boss battle.
  • AOE depth decreased.
  • Lightning Strike particles and light-weight depth decreased.
  • Impression particle close to fades up to date.
  • Cloud brightness animation frequencies slowed down.
  • Decals decreased in depth.
  • VFX efficiency and photosensitivity tweaks – Scorn VFX
  • Depth of spawn/object results decreased.
  • Efficiency and close to fades up to date on spawn.
  • Poisonous muzzle flash, projectile, efficiency, and depth tweaks.
  • VFX efficiency and photosensitivity tweaks – Finisher Depth
  • Adjusted shader and lights on finisher to not bloom.
  • VFX efficiency and photosensitivity tweaks – Arc Talents/Display screen VFX
  • Arc object impact debuff have decreased depth when in shut proximity/first individual.
  • Lowered on/off flashings of Arc display screen results.
  • Lowered on/off flashing of Arc display screen shaders.
  • Fastened a difficulty the place the Colossus’s Rail Cannon may deal extra injury at increased framerates.
  • We reworked this a bit so Rail Cannon projectiles will not deal flyby injury (the offending injury that was framerate dependent). They’ll now solely apply injury on direct hits however will hit you a bit extra usually. Common injury output is about the identical as you’d obtain at 30fps.
  • Fastened numerous points the place some “How To” toasts have been set to a better precedence than some system messages.
  • Fastened a difficulty the place Extremely combatants’ well being bars weren’t constantly respecting colorblind settings.
  • Extremely-combatant well being bars would show inconsistent coloring in a number of colorblind modes.

LOCALIZATION

  • Mexican Spanish Xûr voice expertise has been recast.

#Future #Bungie #thirtieth #Anniversary #Pack #patch #notes