Cover Reveal – Assassin’s Creed Mirage
Ubisoft revealed Assassin’s Creed Mirage last September as part of a special stream celebrating the series’ 15th anniversary. Now, one year later, and a little over one month before the game hits PlayStation, Xbox, and PC, it’s getting the Game Informer spotlight on our latest cover! We traveled to France to speak with Ubisoft Bordeaux, a relatively new studio in the worldwide company’s massive stable of studios. Ubisoft Bordeaux opened its doors in 2017 and has primarily worked as a support team for other Ubisoft studios. But after leading development on Assassin’s Creed Valhalla’s Wrath of the Druids DLC, the team was given a chance to create a full game.
This cover story and our exclusive coverage on the site will bring you new details about how Assassin’s Creed Mirage began as a DLC for Valhalla before transforming into a full release, how Ubisoft Bordeaux is bringing 9th Century Golden Age Baghdad to life, why Basim Ibn Is’haq is back, and more. We played the game for two hours, completing three contracts nobody outside of Ubisoft has played, and spoke with three of the game’s leads to learn how Ubisoft Bordeaux is returning to the roots of Assassin’s Creed, and we can’t wait to tell you all about it.
Welcoming you into our deep dive into Assassin’s Creed Mirage’s Baghdad, contracts, and development story is the beautiful art spread across the cover of this Game Informer issue. Our standard cover highlights protagonist Basim, who will grow from street thief to the master assassin we see with Eivor in Assassin’s Creed Valhalla, presumably in the event of Assassin’s Creed Mirage.
The Game Informer Gold cover features the same cover image with “Game Informer” in flashy, metallic gold. The Gold issues are also numbered to make them even more valuable for collectors.
Assassin’s Creed Mirage is just the start of Issue 359, though. Within its pages, you’ll find an in-depth retrospective on the first Splinter Cell, complete with exclusive interviews and never-before-seen development images, and another retrospective taking players into the Game Informer animus to look at every mainline Assassin’s Creed game. You’ll find other features about balancing online multiplayer games, our most extensive look yet at Cyberpunk 2077’s upcoming Phantom Liberty expansion, an in-depth preview of Alan Wake II, and more. We also have reviews of other games, including Lords of the Fallen and The Crew Motorfest. Also, Enshrouded and Star Wars Outlaws. Persona 5 Tactica, the Persona 3 Reload remake and Persona 5 Tactica, as well as Mortal Kombat 1 are all included.
As usual, you’ll find our latest reviews, including Armored Core VI: Fires of Rubicon, Sea of Stars, Disney Illusion Island, Baldur’s Gate 3, Immortals of Aveum, Blasphemous 2, Stray Gods, and more.
Here’s a closer look at the standard cover and Gold cover for this issue:
If you’re lucky, you might be able to get a Game Informer Gold issue. This premium edition of Game Informer, which is limited to one print run for each issue, cannot be purchased. Check out our website to find out where you can get your copy. TwitterStay tuned in for further details over the next few weeks. To learn more about Game Informer Gold, click here.
The print edition will be delivered to subscribers in the next few weeks. The digital edition launches later today for PC/Mac, iOS, and Google Play. Print copies will be available for purchase in the coming weeks at GameStop.
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