Bulletstorm’s VR studio says foul-mouthed shooter was ahead of its time

The Twelve Years Later Bulletstorm, somehow, endures.

You wouldn’t expect it for a game that, in hindsight, scans more as a Duke Nukem-esque guilty pleasure that came nowhere close to its sales expectations. Gratuitously violent and absurdly foul-mouthed (does anyone else remember “Hey, dick tits!”?), even if Bulletstorm drew laudatory reviews for its gameplay, particularly its ammunition economy, it hardly seems like a game that could be called “ahead of its time.”

Radomir Kuchrowski, the Polish virtual port shop Incuvo insists that it’s not. BulletstormPeople Can Fly, a maker of aircrafts and helicopters, will be purchased at the end 2020.

“When we were searching for a next project, we looked at Bulletstorm and thought this game, with its mechanics, was actually, like, designed for VR,” Kucharski said. “Bulletstorm is so action-packed, so close to the action, and with such physical interaction, it just looked like it was designed for VR.”

At the time, Incuvo was independent and fresh from its VR adaptation of two of Bloober Team’s horror titles — Layers Of Fear The following are some examples of how to get started: Blair WitchThe studio was looking for another hit to keep the momentum going. Incuvo had found success adapting established games on a work-for-hire basis, and Kucharski was looking for another hit to keep the studio’s momentum going. People Can Fly is also a Polish developer, just like Bloober Team.

Kucharski believes that the success of a film is more crucial than anything else. Bulletstorm Continue to enjoy. Electronic Arts, Epic Games and other publishers abandoned this property when it failed to meet profit and sales targets. Epic retained control of People Can Fly after it spun off the property in 2015. Epic also kept ownership of People Can Fly. The franchise was still popular enough to justify remastered versions for consoles released in 2017 or 2019.

“I was big-time into first-person shooters,” said Kucharski, a developer who had worked on Medal of Honor and other military shooters in the decade preceding Bulletstorm’s launch. “I found Bulletstorm very unique; I thought the gameplay was very fresh, something that was groundbreaking at that point.”

In the marketing of the first product, the groundbreaking features were buried under all the violence, cursing and slurs. Bulletstorm’s “skillshot” gameplay loop; the use of the environment to creatively eliminate enemies; and the “energy leash” that hero Grayson Hunt uses to lasso foes, stun them, or fling them to their doom.

Kucharski stated that the most VR-ready component of the dog’s leash was its ability to be attached. Bulletstorm’s original gameplay. For example, reloading weapons is more engaging. Kucharski argued that a controller for each hand would allow the dual-wielding of a weapon in one hand, and a leash in the other, to be more clearly expressed. “This is something that was simply not possible using standard controllers, or a keyboard and mouse.”

Bulletstorm VR is definitely You can also check out our other blog posts. Kucharski stressed that the game is a rail shooter adaptation. The levels can be explored as freely as in the original. The adaptation is also faithful to the original story, though Kucharski said the game is not a “one-to-one copy. I want to say it’s a new game, but it is the same original story.” Half of the levels are exactly the same as the original Bulletstorm, he said, “but there is new content,” even if that doesn’t mean narrative changes.

“We used a lot of assets from the original game,” Kucharski said. “We had to redo some of the stuff, obviously, we had to change the engine from the old Unreal 3 to, I believe, 4.27 is what we’re using right now. We had to recreate a lot of stuff, but the assets are based on the originals.”

Bulletstorm VRMeta Quest 2 & PlayStation VR 2 are set to launch in the second half of 2023. He has been talking about Bulletstorm’s advanced gameplay, Kucharski said this one will still carry the same smirky tone of its forebear.

“Yeah, the game is still pretty violent,” he chortled. “It’s very over-the-top with the violence. It’s not serious; it’s fun.”

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