Immortals Of Aveum Dev Ascendant Studios Lays Off 45% Of Staff

Immortals of Aveum was released on PC, Xbox Series X/S and PlayStation 5 just a few weeks ago. It was a lot of fun, and we gave it an 8 on 10. Today, developer Ascendant Studios laid off approximately 45 percent of its staff. 

Ascendant founder and CEO Bret Robbins released a statement on Twitter today, explaining the large reduction in staff. It was difficult, but necessary to make the cut after Immortals Of Aveum’s release on 22 August. Here’s Robbins’ statement in full: 

“Today, we are heartbroken as we part ways with friends and colleagues at Ascendant Studios – about 45% of our team. The decision was difficult and not taken lightly. But now that Immortals of Aveum have shipped, it is necessary to adjust. Our support for the affected includes comprehensive severance package, job placement assistance and other services. Let us know if you are looking for UE5-certified artists and engineers. We will introduce them to other talented game developers. 

“I’m so proud of our team of independent developers for what they have accomplished with Immortals of Aveum. We’ve built a AAA studio together, created a brand new IP on a modern technology in an industry where that was extremely rare. Our hearts are on our sleeves as we pour our passion and love into Immortals. We will keep working in this way to support future development and updates of our Immortals IP. 

I would like to say a special thank you to my team who read this, particularly those that are leaving. I am grateful for all your contributions and impact in bringing the Immortals to Aveum story to life. Our best wishes for your next career chapter. “Please stay in contact.”

Hearts of the People Play InformerThe staff is with all those who are affected by the layoffs as well as those at studio. 

This layoff follows the release of Immortals of Aveum on 22 August, which we loved. We played Immortals of Aveum in Ascendant Studios before its release and spoke with the Ascendant Studios team about developing a new Unreal Engine 5 first-person shooting game.

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