Archivists are working to correct decades of ‘wrong’ Pokémon art
The Pokémon art we’ve been looking at from Pokémon Red You can also find out more about the following: BlueYou can also find out more about the following: Pokémon GoldYou can also find out more about the following: Silver has been inaccurately presented for decades, according to a Pokémon archivist who goes by the name Lewtwo online.
Before game developers published press kits with digital artwork online, game art was more commonly presented to the public through print — manuals, strategy guides, advertisements. The artwork needed to be scanned, then digitized. This is how Pokémon designer and lead artist Ken Sugimori’s watercolor Pokémon paintings eventually made their way online, scanned in from places like Nintendo Power’s Pokémon Red and Blue Player’s GuideSince 1998
In fact, these scans are not 100% accurate. Lewtwo stated that images taken from these guides were often distorted or stretched, and had lost color. But it was what people had,You can also find out more about the following: it existed online as the “official” Pokémon art on fan websites for decades. But that’s changing, thanks to Lewtwo’s effort and software developer Christopher Wells’ scans.
Lewtwo and others are working to upload high-quality scans for the original 251 Pokémon, preserving Sugimori’s artwork with as much accuracy as possible. Wells scanned in the images from a Japanese Pokémon guidebook for Pokémon Gold and SilverThe process took around 10 hours, over the course of a single long weekend. It’s not as simple as slapping the booklet down on a scanner. To get as little warping as possible, Wells unbound the guidebook, using a heat gun to melt the glue that held the book’s pages together — “a somewhat long process, requiring a good bit of patience to properly separate the pages without having the glue drip onto any pages,” Wells said. You can also read about ThenHe can scan the pages flat, and back them with black pieces of paper. This will prevent bleeding from the reverse side onto the scanned images.
It’s easy to see the difference in the saturation of the newly scanned in images when compared to the older ones. Wells scanned in the images at 12000 dpi — it’s very high quality, and there are so many beautiful details conveyed in the scanned images that weren’t as noticeable before, details that remind us that an extraordinarily talented hand painted these images.
The original Ken Sugimori art for Pokemon has been scanned in high resolution.
The difference between the two is staggering. pic.twitter.com/KmNUIJQ2yv
— Lewtwo (@Lewchube) April 17, 2023
I am feeling a little feral when the original high res Ken Sugimori scanners surface. I get emotional when I see the visible water spots, tiny errors, and other imperfections. pic.twitter.com/DuXO1xCS2I
— shan horan (@shanhorandraws) April 18, 2023
Joltean & Vaporean are stunning examples. There’s a variance in line weight you don’t often seen in digital media — something that may be considered an imperfection by some. It’s possible to see where Sugimori painted outside of the line, or where paint and water meet. Lewtwo said he’s convinced this is the “closest we will ever get in being able to scan the original piece.”
“Sugimori’s watercolor art really stands out from a lot of official video game art these days, especially with the few official scans where you can see the small details and human imperfections which remind us that the art that we admire is all made by people and that we too can aspire to learn and make similarly impressive creative works,” Wells said. “It’s so impressive that even the altered versions of his art have inspired fans considerably.”
Lewtwo is taking over from here to add the newly scanned images to his Pokémon asset archive and helping to upload the images to wiki sites like Bulbapedia. The artwork already preserved there won’t be deleted, he stressed — it’s still accessible in a list of previous revisions. That’s important, because even those “incorrect” scans are a part of Pokémon history, and versions of the pocket monsters that have become beloved in the eyes and hearts of many fans. Over the next couple months, the images will be cut out of the scans in PokéDex order and uploaded to the archive.
This is an extensive undertaking. The process will proceed as follows.
We’re going to be removing all low-quality Red, Blue, Gold & Silver Pokemon artwork from the Asset Archive, effective immediately.
Each Pokemon will then be meticulously cut out for transparency in… pic.twitter.com/dBB3xJEboX
— Lewtwo (@Lewchube) April 17, 2023
Preservation is important; Pokémon is a major cultural touchstone and like any other media — like a book — it’s important to understand its history. It’s important to preserve artwork in digital and physical forms. The problem with preserving things physically is that you’ve got to findYou can also find out more about the following: acquire those materials, then recreate that accuracy in a digital file. But even as media production continues to rely more on digital distributionYou can also find out more about the following: less on physicality, it doesn’t mean companies have a stake in preserving their own history. Lewtwo said there’s already promotional assets and trailers from Pokémon Legends: Arceus and Pokémon Scarlet and VioletAlthough content is removed from the official sources, it will always be preserved.
“Having stuff from nearly 20 years ago in what is essentially perfect quality for the first time is such a big deal, so we’re excited to make sure it’s being handled properly and meticulously for every single piece,” Lewtwo told Polygon.
#Archivists #working #correct #decades #wrong #Pokémon #art
