I Miss The Encapsulation Of Events And Excitement E3 Used To Provide
Of course, E3 2022 didn’t happen. Instead, we had the third annual Geoff Keighley’s Summer Game Fest and a handful of connected and not-so-connected streams and events from other gaming media outlets and publishers. While we had a full weekend of games on display and more than enough to cover, there’s something about the current setup for the game industry’s biggest info dump of the year that’s leaving me frustrated and unsatisfied. E3 was a tight package of excitement that I miss.
What I’d like to see return next year is the attempt to cram all of the big summer industry news into one week or a timeframe close to it. These events would all be better if they could come together in one location. There used to be seven or more days of press conferences and demos on the show floor that provided all of the information needed for next year’s games. It was usually a mess to cover even when everyone shared a convention show floor, but for fans of games, E3 week was a consistent and structured time where I knew game news was going to happen, and once it was over, I knew that was it until Gamescom. E3 Week felt significant and essential. In some ways, the spread of E3 events has diminished gaming’s most important time of year.
My problem with the current event structure is we’re in week three of summer events, and it feels like we’ve only seen 1/3 of the announcements. The pseudo-E3, as we like to call it, is too slow. We’ve had big showcases from PlayStation’s third-party partners, Summer Game Fest, Xbox, and other streams focused on indie games and lesser-known titles peppered throughout. The puzzle feels incomplete even with hours of events over and done with. Sony’s primary showcase hasn’t happened, Nintendo’s anticipated Direct has yet to be penciled into our calendars, and big publishers like Ubisoft, EA, Bandai Namco, and the various Embracer brands have hardly shown up or still have events to come.
Let me be very clear: I don’t advocate for every show to be repeated through the ESA. The ESA’s iconic show, “The Big Show,” has already been cancelled multiple times due to a pandemic. At this point, most major publishers are massive media organizations and can handle when and where to show off their games. Just look at the crater of what E3 was, and take parts from it that worked. Bring a bulk of the industry together in one place, and share what everyone is working on in one week or so. Keep it concise and hype so we can get on with our summer and not worry about endless events for weeks.
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